coley

USA
On FACEIT since 2017 137 matches tracked 24 matches in 30 days
ELO ▼ 71
2,248
30-day peak: 2,340
Rank NA ▼ 1,206 places
#3,717
USA #2,001 in USA
30 days · prev. #2,511 · best #2,511
Last updated:

How does coley play?

Rating 1.03 (from 83 matches) K/R 0.75 ADR 81.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.0
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −5 pp, ELO −127

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −142 ELO
27 matches · 48% win rate
On Anubis −57 ELO
23 matches · 70% win rate
On Fridays −50 ELO, win rate 47%

coley loses the most ELO in match 2 of the day: −142 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Most kills in a match: 47 · Ancient
  3. Highest rating in a match: 2.21 · Ancient
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 30%
0.75 better than 56%
79.8 better than 45%
0.98 better than 34%
54% of 79 duels better than 68%
40% of 10 situations better than 57%
Ancient37
57% better than 68%
0.79 better than 73%
83.3 better than 60%
1.08 better than 69%
59% of 93 duels better than 87%
15% of 13 situations better than 6%
Anubis23
70% better than 94%
0.78 better than 70%
83.5 better than 65%
1.07 better than 64%
56% of 55 duels better than 76%
30% of 10 situations better than 29%
Nuke19
47% better than 24%
0.67 better than 18%
77.5 better than 30%
0.94 better than 20%
54% of 56 duels better than 59%
15% of 13 situations better than 6%
Cache7
43% -
0.76 -
86.4 -
1.07-
53% of 15 duels -
100% of 1 situations -
Dust 26
33% -
0.75 -
82.4 -
1.31-
100% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coley plays

Across 137 matches coley averages K/R 0.75 and ADR 81.4; the rating across the 83 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: May 2026 at 1.76. coley loses the most ELO in match 2 of the day (−142 ELO, win rate 48%). Things go best on Ancient (+22 ELO, win rate 57%). From match no. 5 of the day on, things go best: 67% win rate, −5 ELO. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −5 pp, ELO −127. Unchanged in recent months: ADR at 79.0. Last 30 days: 24 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.