coldzy

Canada
On FACEIT since 2014 272 matches tracked 24 matches in 30 days
ELO ▲ 42
2,030
30-day peak: 2,070
Rank NA ▼ 1,726 places
#7,282
Canada #909 in Canada
30 days · prev. #5,556 · best #5,556
Last updated:

How does coldzy play?

Rating 1.08 K/R 0.76 ADR 76.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 0 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +123
= Stayed the same
K/R at 0.75, Rating at 1.08
▼ Got worse
ADR −4.2, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −129 ELO
36 matches · 33% win rate
On Inferno −113 ELO
35 matches · 46% win rate
On Mondays +74 ELO, win rate 41%

coldzy loses the most ELO in match 4 of the day: −129 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
52% better than 55%
0.82 better than 85%
80.9 better than 55%
1.19 better than 89%
62% of 361 duels better than 94%
38% of 55 situations right on the average
Mirage60
48% better than 40%
0.76 better than 61%
77.0 better than 32%
1.04 better than 56%
56% of 246 duels better than 78%
41% of 39 situations better than 59%
Ancient43
33% better than 5%
0.72 better than 35%
75.1 better than 20%
0.97 better than 29%
55% of 133 duels better than 70%
43% of 37 situations better than 60%
Inferno35
46% better than 25%
0.69 better than 29%
68.7 better than 4%
1.02 better than 41%
49% of 124 duels better than 29%
36% of 28 situations better than 48%
Nuke21
62% better than 70%
0.73 better than 40%
71.9 better than 9%
1.04 better than 49%
56% of 97 duels better than 70%
25% of 12 situations better than 20%
Cache18
39% -
0.83 -
84.8 -
1.19-
62% of 81 duels -
20% of 10 situations -
Anubis12
42% -
0.68 -
69.0 -
0.95-
47% of 58 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coldzy plays

Across 272 matches coldzy averages K/R 0.76, ADR 76.5 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 125 of 272 matches the rating was 1.10 or higher (46%), in 81 it was below 0.90. In 211 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. coldzy loses the most ELO in match 4 of the day (−129 ELO, win rate 33%). Things go best on Dust 2 (+131 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, +105 ELO. Improved over the last three months: Win rate +3 pp, ELO +123. Got weaker: ADR −4.2, Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08. Last 30 days: 24 matches, win rate 54%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.