cold

Norway
On FACEIT since 2015 276 matches tracked 54 matches in 30 days
ELO ▼ 34
2,826
30-day peak: 2,965
Rank EU ▼ 8,141 places
#17,737
Norway #182 in Norway
30 days · prev. #9,596 · best #8,406
Last updated:

How does cold play?

Rating 1.19 K/R 0.84 ADR 85.3 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 276 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 2.9
Knife kills 5 in 276 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 52x 4K, 12 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 70%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +81
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.1, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −253 ELO
62 matches · 48% win rate
From match 5 of the day −187 ELO
47 matches · 45% win rate
On Thursdays −121 ELO, win rate 46%

cold loses the most ELO on Mirage: −253 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 3.13 · Anubis
  3. Most kills in a match: 45 · Inferno
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
63% better than 80%
0.79 better than 66%
82.2 better than 49%
1.14 better than 76%
54% of 293 duels better than 61%
29% of 48 situations better than 25%
Mirage62
48% better than 27%
0.87 better than 90%
87.0 better than 75%
1.22 better than 90%
61% of 269 duels better than 92%
37% of 43 situations better than 44%
Anubis56
55% better than 52%
0.86 better than 90%
88.0 better than 80%
1.23 better than 91%
62% of 196 duels better than 92%
53% of 38 situations better than 82%
Dust 228
36% better than 4%
0.75 right on the average
80.3 better than 42%
1.04 better than 42%
51% of 117 duels better than 43%
33% of 12 situations better than 34%
Inferno17
65% better than 69%
0.97 better than 96%
94.5 better than 84%
1.41 better than 97%
52% of 50 duels better than 32%
50% of 12 situations better than 74%
Nuke16
63% better than 70%
0.82 better than 71%
80.6 better than 37%
1.21 better than 81%
60% of 62 duels better than 83%
19% of 16 situations better than 11%
Cache15
40% better than 9%
0.83 better than 70%
88.5 better than 68%
1.13 better than 57%
58% of 50 duels better than 70%
44% of 9 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How cold plays

Across 276 matches cold averages K/R 0.84, ADR 85.3 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 153 of 276 matches the rating was 1.10 or higher (55%), in 65 it was below 0.90. In 195 matches with detailed stats: 52 4Ks and 12 aces. Best month by rating: August 2026 at 1.26. cold loses the most ELO on Mirage (−253 ELO, win rate 48%). Things go best in match 1 of the day (+217 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, −76 ELO. Improved over the last three months: ELO +81. Got weaker: K/R −0.05, Rating −0.06, ADR −4.1, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 54 matches, win rate 48%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.