codeinkiss

Latvia
On FACEIT since 2020 309 matches tracked 91 matches in 30 days
ELO ▲ 327
3,513
30-day peak: 3,513
Rank EU ▲ 780 places
#1,289
Latvia #14 in Latvia
30 days · prev. #2,069 · best #793
Last updated:

How does codeinkiss play?

Rating 1.04 K/R 0.72 ADR 81.6 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

3,500+ ELO

Compared with 1,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 51%−2 pp · Ø 53% better than 22%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 39%
Clutch 1v2 won 23%−1 pp · Ø 24% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.10).

Headshot rate 53%−1 pp · Ø 54% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 30%
K/D 1.05−0.05 · Ø 1.10 better than 18%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so well below the average (4.5%).

2K rounds 13.5%−0.7 pp · Ø 14.2% better than 22%
3K rounds 3.4%−1.1 pp · Ø 4.5% better than 7%
MVPs per match 2.3−0.3 · Ø 2.6 better than 18%
4Ks and aces 54x 4K, 7 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.42+0.08 · Ø 0.34 better than 74%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +539
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 81.6, Win rate at 55%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Clearly below the average (0.78).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
119 matches · 52% win rate
In match 4 of the day −67 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 −96 ELO, win rate 51%
On Sundays +59 ELO, win rate 50%

codeinkiss loses the most ELO on Mirage: −125 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.19 · Anubis
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
52% better than 28%
0.71 better than 12%
83.0 better than 32%
1.00 better than 13%
50% of 404 duels better than 20%
39% of 70 situations better than 48%
Dust 287
57% better than 46%
0.72 better than 18%
79.3 better than 21%
1.05 better than 25%
53% of 309 duels better than 40%
42% of 48 situations better than 54%
Ancient49
57% better than 46%
0.75 better than 30%
83.7 better than 43%
1.08 better than 39%
56% of 203 duels better than 62%
43% of 37 situations better than 61%
Anubis29
62% better than 67%
0.70 better than 12%
78.5 better than 19%
1.06 better than 33%
50% of 120 duels better than 27%
19% of 16 situations better than 9%
Nuke16
56% better than 34%
0.73 better than 22%
81.8 better than 33%
1.02 better than 16%
52% of 52 duels better than 34%
50% of 6 situations better than 74%
Cache6
67% -
0.76 -
78.9 -
1.13-
65% of 20 duels -
60% of 5 situations -
Inferno3
33% -
0.81 -
91.2 -
1.16-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How codeinkiss plays

Across 309 matches codeinkiss averages K/R 0.72, ADR 81.6 and a rating of 1.04. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 127 of 309 matches the rating was 1.10 or higher (41%), in 104 it was below 0.90. In 239 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. codeinkiss loses the most ELO on Mirage (−125 ELO, win rate 52%). Things go best on Dust 2 (+229 ELO, win rate 57%). Improved over the last three months: ELO +539. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 81.6, Win rate at 55%. Last 30 days: 91 matches, win rate 55%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.