codeine_cult

USA
On FACEIT since 2022 223 matches tracked 65 matches in 30 days
Last updated:

How does codeine_cult play?

Rating 0.99 (from 196 matches) K/R 0.73 ADR 78.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.5
Zeus kills1 in 223 matches
Knife kills 1 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 23x 4K, 0 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −5.7, Win rate −4 pp, ELO −53

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
45 matches · 51% win rate
On Nuke −11 ELO
20 matches · 55% win rate
On Sundays −22 ELO, win rate 42%

codeine_cult loses the most ELO on Ancient: −22 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 23%
0.68 better than 23%
75.5 better than 24%
0.94 better than 21%
52% of 231 duels better than 57%
38% of 29 situations right on the average
Dust 255
58% better than 74%
0.75 better than 57%
77.4 better than 33%
1.04 better than 54%
57% of 237 duels better than 81%
35% of 34 situations better than 41%
Ancient45
51% better than 51%
0.77 better than 63%
82.9 better than 58%
1.02 better than 46%
56% of 181 duels better than 77%
43% of 23 situations better than 64%
Anubis25
56% better than 67%
0.73 better than 45%
77.5 better than 30%
1.00 better than 38%
52% of 84 duels better than 54%
31% of 13 situations better than 33%
Nuke20
55% right on the average
0.72 better than 34%
78.7 better than 34%
0.94 better than 15%
53% of 133 duels right on the average
38% of 8 situations better than 47%
Inferno12
17% -
0.71 -
75.0 -
0.95-
47% of 59 duels -
25% of 4 situations -
Cache5
40% -
0.64 -
72.0 -
0.86-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How codeine_cult plays

Across 223 matches codeine_cult averages K/R 0.73 and ADR 78.1; the rating across the 196 rated matches is 0.99. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 58% win rate in 55 matches. In 62 of 196 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 153 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. codeine_cult loses the most ELO on Ancient (−22 ELO, win rate 51%). Things go best in match 3 of the day (+148 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −10 ELO. Got weaker: K/R −0.07, Rating −0.06, ADR −5.7, Win rate −4 pp, ELO −53. Unchanged in recent months: Headshots at 39%. Last 30 days: 65 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.