cod1r

USA
161 matches tracked
Last updated:

How does cod1r play?

Rating 0.67 K/R 0.48 ADR 57.9 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.67
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 17%
Rating distribution from 161 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 2% normal 0.90 to 1.09 10% weak 0.75 to 0.89 16% very weak below 0.75 68%
Player type
Clicks heads
Higher headshot rate than the level 1 average.
Headshots
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 1

Compared with 390 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

34% of opening duels won and so well below the average (43%).

Rounds with first kill 7%−1 pp · Ø 8% better than 34%
Opening duels won 34%−9 pp · Ø 43% better than 7%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 34%+3 pp · Ø 31% better than 50%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 55%
Clutch kills per match 1.30.0 · Ø 1.3 right on the average

Weapons and aim

Average
Where do the kills come from?

0.62 K/D and so well below the average (0.82).

Headshot rate 44%+5 pp · Ø 39% better than 76%
AWP share of kills 7%−4 pp · Ø 11% better than 47%
K/D 0.62−0.20 · Ø 0.82 better than 9%
Pistol kills per match 1.7
Knife kills 2 in 161 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 7.7% of rounds and so well below the average (11.2%).

2K rounds 7.7%−3.5 pp · Ø 11.2% better than 11%
3K rounds 1.6%−1.1 pp · Ø 2.7% better than 13%
MVPs per match 1.2−0.5 · Ø 1.7 better than 14%
4Ks and aces 5x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (2.9).

Utility hit rate 35%+4 pp · Ø 31% better than 74%
Utility damage per round 6.0+3.1 · Ø 2.9 better than 93%
Enemies flashed per round 0.41+0.25 · Ø 0.16 better than 90%
Deaths per round 77%+1 pp · Ø 76% better than 35%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.49, Rating at 0.68, ADR at 58.9, Headshots at 45%
▼ Got worse
Win rate −3 pp, ELO −75

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.49
JunJulAugSepOctNov

Best month: September 2026 with 0.49. Last 3 months: 0.49 (at the start 0.47). Well below the average (0.62).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −69 ELO
104 matches · 39% win rate
On Dust 2 −27 ELO
36 matches · 39% win rate
On Thursdays −76 ELO, win rate 33%

cod1r loses the most ELO from match 5 of the day: −69 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 25 · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
39% better than 21%
0.46 better than 10%
57.6 better than 13%
0.62 better than 8%
34% of 143 duels better than 13%
27% of 22 situations better than 30%
Mirage33
36% better than 15%
0.48 better than 11%
57.8 better than 12%
0.68 better than 12%
34% of 140 duels better than 11%
44% of 25 situations better than 76%
Inferno21
52% better than 57%
0.47 better than 2%
57.6 better than 2%
0.67 better than 3%
37% of 101 duels better than 8%
25% of 12 situations better than 24%
Anubis20
45% better than 43%
0.50 better than 5%
58.8 better than 6%
0.70 better than 7%
34% of 88 duels better than 8%
50% of 8 situations better than 81%
Cache18
56% -
0.54 -
62.6 -
0.75-
39% of 72 duels -
33% of 15 situations -
Ancient17
65% better than 92%
0.46 better than 1%
57.3 better than 1%
0.67 better than 2%
38% of 55 duels better than 13%
0% of 9 situations better than 2%
Nuke15
40% better than 15%
0.44 better than 1%
54.0 better than 1%
0.61 better than 1%
28% of 68 duels better than 1%
50% of 2 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How cod1r plays

Across 161 matches cod1r averages K/R 0.48, ADR 57.9 and a rating of 0.67. Biggest strength: Utility damage per round at 6.0, better than 93% of level 1 players. Most room to improve: Opening duels won at 34%, better than only 7% of level 1 players. Averages 10.4 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 11 of 161 matches the rating was 1.10 or higher (7%), in 134 it was below 0.90. In 114 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.68. cod1r loses the most ELO from match 5 of the day (−69 ELO, win rate 39%). Things go best on Mirage (+25 ELO, win rate 36%). Got weaker: Win rate −3 pp, ELO −75. Unchanged in recent months: K/R at 0.49, Rating at 0.68, ADR at 58.9, Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.