cod-playr
How does cod-playr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 2,617 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.94 K/D and so clearly below the average (1.05).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.29. Last 3 months: 0.93 (at the start 1.05). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 83.5. Last 3 months: 74.3 (at the start 82.0). Clearly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 42%). Slightly above the average (51%).
Matches won (win rate)
Best month: May 2026 with 53%. Last 3 months: 47% (at the start 53%). Clearly below the average (51%).
Best month: September 2026 with 2,728. Last 3 months: 2,619 (at the start 2,529).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cod-playr loses the most ELO on Mirage: −260 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.00 · Dust 2
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How cod-playr plays
Across 254 matches cod-playr averages K/R 0.71 and ADR 78.4; the rating across the 196 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 65 of 196 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 169 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. cod-playr loses the most ELO on Mirage (−260 ELO, win rate 36%). Things go best on Dust 2 (+201 ELO, win rate 56%). Improved over the last three months: Headshots +11 pp, ELO +90. Got weaker: K/R −0.07, Rating −0.12, ADR −7.7, Win rate −6 pp. Last 30 days: 7 matches, win rate 29%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.