cobrinii

Poland
On FACEIT since 2015 108 matches tracked 72 matches in 30 days
Last updated:

How does cobrinii play?

Rating 1.19 K/R 0.84 ADR 87.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 3.7
Knife kills 12 in 108 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 29x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +218
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 87.8, Clutch 1v1 at 44%
▼ Got worse
Headshots −2 pp, Win rate −3 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 1.03. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
26 matches · 38% win rate

cobrinii loses the most ELO on Mirage: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.06 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 8%
0.80 better than 73%
85.5 better than 70%
1.11 better than 72%
58% of 137 duels better than 86%
35% of 20 situations better than 39%
Nuke18
72% better than 93%
0.92 better than 95%
93.1 better than 90%
1.32 better than 96%
52% of 97 duels right on the average
67% of 6 situations better than 96%
Cache17
82% better than 99%
0.92 better than 96%
93.8 better than 89%
1.32 better than 97%
66% of 76 duels better than 97%
27% of 15 situations better than 19%
Dust 215
40% better than 12%
0.73 better than 41%
75.3 better than 19%
0.98 better than 27%
52% of 62 duels better than 54%
55% of 11 situations better than 88%
Anubis12
67% -
0.90 -
92.8 -
1.24-
68% of 53 duels -
50% of 4 situations -
Ancient11
64% -
0.78 -
80.8 -
1.11-
51% of 53 duels -
40% of 5 situations -
Inferno9
44% -
0.90 -
89.9 -
1.26-
63% of 32 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cobrinii plays

Across 108 matches cobrinii averages K/R 0.84, ADR 87.3 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 43% headshots. The strongest map is Cache with a 82% win rate in 17 matches. In 64 of 108 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 108 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.42. cobrinii loses the most ELO on Mirage (−22 ELO, win rate 38%). Things go best from match 5 of the day (+23 ELO, win rate 64%). Match no. 2 of the day goes best: 67% win rate, −22 ELO. Improved over the last three months: ELO +218. Got weaker: Headshots −2 pp, Win rate −3 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 87.8, Clutch 1v1 at 44%. Last 30 days: 72 matches, win rate 58%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.