cobel1ze

Mongolia
268 matches tracked 32 matches in 30 days
Last updated:

How does cobel1ze play?

Rating 0.94 K/R 0.67 ADR 72.9 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 2.3
Knife kills 5 in 268 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 9%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 34x 4K, 1 ace in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +99
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.8, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
67 matches · 55% win rate
On Ancient −45 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −126 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 43%

cobel1ze loses the most ELO on Mirage: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 66%
0.63 better than 10%
68.2 better than 4%
0.90 better than 14%
49% of 284 duels better than 43%
42% of 45 situations better than 63%
Dust 260
53% better than 56%
0.67 better than 21%
70.8 better than 9%
0.95 better than 26%
45% of 188 duels better than 20%
28% of 40 situations better than 23%
Ancient34
41% better than 18%
0.68 better than 23%
77.8 better than 34%
0.95 better than 28%
44% of 128 duels better than 15%
32% of 38 situations better than 36%
Inferno33
36% better than 7%
0.61 better than 7%
67.3 better than 4%
0.88 better than 9%
43% of 129 duels better than 11%
42% of 26 situations better than 59%
Anubis31
52% better than 48%
0.74 right on the average
81.1 better than 56%
1.00 better than 42%
55% of 175 duels better than 73%
24% of 17 situations better than 16%
Nuke18
44% better than 16%
0.67 better than 14%
75.9 better than 21%
0.92 better than 13%
42% of 100 duels better than 6%
20% of 10 situations better than 9%
Cache17
47% -
0.68 -
73.8 -
1.00-
44% of 79 duels -
22% of 9 situations -
Vertigo8
75% -
0.80 -
84.5 -
1.11-
38% of 47 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cobel1ze plays

Across 268 matches cobel1ze averages K/R 0.67, ADR 72.9 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.9, better than only 11% of level 9 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 67 matches. In 76 of 268 matches the rating was 1.10 or higher (28%), in 131 it was below 0.90. In 228 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. cobel1ze loses the most ELO on Mirage (−51 ELO, win rate 55%). Things go best on Anubis (+53 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: ELO +99. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.8, Win rate at 50%. Last 30 days: 32 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.