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cobalt

USA
On FACEIT since 2016 207 matches tracked 10 matches in 30 days
ELO
2,793
Peak across recorded matches: 2,990
Rank NA ▲ 111 places
#615
USA #454 in USA
30 days · prev. #726 · best #612
Last updated:

How does cobalt play?

Rating 1.02 (from 148 matches) K/R 0.76 ADR 82.4 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7 from the last 155
Knife kills 5 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 4x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +118
= Stayed the same
K/R at 0.78, Rating at 1.05, ADR at 83.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
27 matches · 44% win rate
On Mirage −54 ELO
58 matches · 47% win rate
On Tuesdays −238 ELO, win rate 38%

cobalt loses the most ELO from match 5 of the day: −93 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 23%
0.74 better than 43%
82.7 better than 55%
0.98 better than 25%
56% of 255 duels better than 73%
10% of 20 situations better than 1%
Dust 237
59% better than 71%
0.79 better than 67%
84.6 better than 64%
1.08 better than 55%
55% of 163 duels better than 66%
50% of 12 situations better than 80%
Ancient27
67% better than 88%
0.77 better than 56%
81.5 better than 46%
1.06 right on the average
52% of 121 duels right on the average
20% of 20 situations better than 11%
Anubis17
53% better than 46%
0.76 better than 54%
84.2 better than 64%
1.02 better than 38%
55% of 69 duels better than 65%
43% of 7 situations better than 61%
Nuke7
43% -
0.68 -
72.4 -
0.95-
49% of 37 duels -
50% of 2 situations -
Cache5
40% -
0.66 -
73.7 -
0.87-
47% of 17 duels -
67% of 3 situations -
Inferno4
25% -
0.92 -
93.3 -
1.25-
60% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cobalt plays

Across 207 matches cobalt averages K/R 0.76 and ADR 82.4; the rating across the 148 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 60 of 148 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 73 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. cobalt loses the most ELO from match 5 of the day (−93 ELO, win rate 44%). Things go best in match 3 of the day (+137 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +137 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +118. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ADR at 83.1. Last 30 days: 10 matches, win rate 80%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.