coastin

USA
On FACEIT since 2015 161 matches tracked 29 matches in 30 days
ELO ▼ 76
2,029
30-day peak: 2,156
Rank NA ▼ 1,209 places
#6,996
US #3,688 in US
30 days · prev. #5,787 · best #5,787
Last updated:

How does coastin play?

Rating 1.03 (from 118 matches) K/R 0.74 ADR 78.5 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 36% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.27, ADR +4.3, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
37 matches · 35% win rate

coastin loses the most ELO on Mirage: −118 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.79 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 37%
0.73 better than 47%
78.1 better than 38%
0.99 better than 35%
48% of 145 duels better than 34%
47% of 15 situations better than 73%
Mirage37
35% better than 6%
0.74 right on the average
78.5 better than 41%
1.03 better than 53%
55% of 111 duels better than 73%
44% of 18 situations better than 69%
Anubis34
59% better than 71%
0.69 better than 30%
76.3 better than 30%
0.96 better than 29%
41% of 125 duels better than 10%
63% of 8 situations better than 94%
Ancient21
38% better than 10%
0.76 better than 60%
76.1 better than 23%
1.11 better than 76%
52% of 82 duels better than 56%
29% of 7 situations better than 24%
Cache9
56% -
0.89 -
92.8 -
1.17-
51% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coastin plays

Across 146 matches coastin averages K/R 0.74 and ADR 78.5; the rating across the 118 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 42 of 118 matches the rating was 1.10 or higher (36%), in 34 it was below 0.90. In 74 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. coastin loses the most ELO on Mirage (−118 ELO, win rate 35%). Things go best on Dust 2 (+110 ELO, win rate 48%). Improved over the last three months: K/R +0.06, Rating +0.27, ADR +4.3, Win rate +5 pp. Got weaker: Headshots −4 pp. Last 30 days: 29 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.