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clyd1e

Philippines
On FACEIT since 2019 157 matches tracked 30 matches in 30 days
ELO ▼ 99
2,944
30-day peak: 3,043
Rank SEA ▼ 26 places
#233
Philippines #17 in Philippines
30 days · prev. #207 · best #130
Last updated:

How does clyd1e play?

Rating 1.17 K/R 0.83 ADR 92.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 157 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.14+0.09 · Ø 1.05 better than 72%
Pistol kills per match 2.8
Knife kills 7 in 157 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 33x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 96%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +63
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
56 matches · 52% win rate
From match 5 of the day −57 ELO
20 matches · 25% win rate
On Saturdays +1 ELO, win rate 46%

clyd1e loses the most ELO on Mirage: −96 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.66 · Mirage
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 43%
0.90 better than 94%
98.6 better than 97%
1.25 better than 93%
54% of 317 duels better than 62%
52% of 29 situations better than 86%
Dust 243
53% better than 47%
0.80 better than 71%
89.1 better than 81%
1.09 better than 59%
46% of 261 duels better than 18%
14% of 21 situations better than 4%
Ancient28
64% better than 82%
0.88 better than 93%
95.2 better than 94%
1.24 better than 93%
59% of 159 duels better than 85%
44% of 16 situations better than 65%
Nuke13
31% -
0.63 -
71.9 -
0.90-
37% of 67 duels -
50% of 8 situations -
Inferno7
57% -
0.75 -
91.1 -
1.14-
54% of 39 duels -
67% of 3 situations -
Cache5
60% -
0.84 -
91.5 -
1.23-
50% of 20 duels -
0% of 1 situations -
Anubis4
50% -
0.85 -
97.2 -
1.20-
52% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clyd1e plays

Across 157 matches clyd1e averages K/R 0.83, ADR 92.4 and a rating of 1.17. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 65% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 86 of 157 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 97 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. clyd1e loses the most ELO on Mirage (−96 ELO, win rate 52%). Things go best in match 1 of the day (+76 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, ELO +63. Got weaker: K/R −0.05, Rating −0.06, ADR −6.5. Unchanged in recent months: Win rate at 53%. Last 30 days: 30 matches, win rate 57%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.