cluzeN1337z

Canada
On FACEIT since 2020 265 matches tracked 37 matches in 30 days
Last updated:

How does cluzeN1337z play?

Rating 1.09 K/R 0.77 ADR 83.4 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 265 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.6
Knife kills 6 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 43x 4K, 7 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 28%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +10.2, Win rate +7 pp, ELO +75
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −179 ELO
34 matches · 29% win rate
On Nuke −134 ELO
21 matches · 33% win rate
On Tuesdays −47 ELO, win rate 42%

cluzeN1337z loses the most ELO on Inferno: −179 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
64% better than 85%
0.83 better than 81%
88.2 better than 79%
1.19 better than 84%
56% of 350 duels better than 71%
48% of 52 situations better than 75%
Ancient36
33% better than 4%
0.67 better than 12%
72.1 better than 7%
0.92 better than 10%
49% of 115 duels better than 31%
21% of 19 situations better than 12%
Anubis35
46% better than 23%
0.69 better than 20%
74.4 better than 13%
0.99 better than 27%
50% of 143 duels better than 37%
40% of 25 situations better than 54%
Inferno34
29% better than 1%
0.84 better than 73%
93.6 better than 82%
1.17 better than 65%
61% of 172 duels better than 80%
29% of 17 situations better than 26%
Mirage30
57% better than 66%
0.74 better than 42%
77.7 better than 28%
1.03 better than 42%
50% of 127 duels better than 37%
50% of 16 situations better than 82%
Nuke21
33% better than 3%
0.79 better than 57%
83.8 better than 55%
1.09 better than 52%
56% of 77 duels better than 65%
38% of 16 situations right on the average
Cache19
58% right on the average
0.80 better than 56%
89.6 better than 70%
1.12 better than 53%
57% of 81 duels better than 67%
42% of 12 situations better than 55%
Overpass3
0% -
0.69 -
76.9 -
0.94-
41% of 22 duels -
100% of 2 situations -
Vertigo3
67% -
0.79 -
87.3 -
1.12-
44% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cluzeN1337z plays

Across 265 matches cluzeN1337z averages K/R 0.77, ADR 83.4 and a rating of 1.09. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 84 matches. In 129 of 265 matches the rating was 1.10 or higher (49%), in 80 it was below 0.90. In 189 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: June 2026 at 1.27. cluzeN1337z loses the most ELO on Inferno (−179 ELO, win rate 29%). Things go best on Dust 2 (+31 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −2 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +10.2, Win rate +7 pp, ELO +75. Unchanged in recent months: Headshots at 49%. Last 30 days: 37 matches, win rate 54%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.