cloverblunt

Mongolia
On FACEIT since 2020 268 matches tracked 29 matches in 30 days
ELO ▲ 77
2,913
30-day peak: 2,963
Rank SEA ▼ 17 places
#243
Mongolia #65 in Mongolia
30 days · prev. #226 · best #220
Last updated:

How does cloverblunt play?

Rating 1.04 (from 169 matches) K/R 0.75 ADR 82.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.2 from the last 195
Knife kills 5 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 22x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, ELO +65
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.04, Headshots −3 pp, Win rate −12 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
38 matches · 50% win rate
In match 1 of the day +61 ELO
56 matches · 48% win rate
Between 6:00 and 12:00 +56 ELO, win rate 46%
On Saturdays +73 ELO, win rate 43%

cloverblunt loses the most ELO on Dust 2: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 62%
0.75 better than 47%
81.1 better than 46%
1.06 better than 52%
50% of 168 duels better than 37%
35% of 34 situations better than 38%
Dust 238
50% better than 36%
0.72 better than 34%
79.9 better than 40%
0.99 better than 26%
47% of 157 duels better than 22%
31% of 16 situations better than 28%
Ancient37
54% better than 52%
0.77 better than 56%
86.7 better than 71%
1.05 right on the average
61% of 176 duels better than 91%
38% of 24 situations right on the average
Cache23
61% better than 65%
0.69 better than 15%
77.1 better than 20%
1.00 better than 20%
47% of 95 duels better than 14%
64% of 11 situations better than 92%
Nuke20
50% better than 30%
0.70 better than 20%
73.5 better than 11%
1.00 better than 25%
54% of 84 duels better than 54%
33% of 12 situations better than 35%
Inferno17
53% better than 34%
0.69 better than 14%
75.9 better than 12%
0.96 better than 10%
51% of 68 duels better than 27%
50% of 8 situations better than 73%
Anubis15
53% better than 46%
0.73 better than 40%
80.1 better than 42%
1.06 right on the average
58% of 48 duels better than 80%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How cloverblunt plays

Across 268 matches cloverblunt averages K/R 0.75 and ADR 82.6; the rating across the 169 rated matches is 1.04. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 80 of 195 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 141 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: November 2026 at 1.23. cloverblunt loses the most ELO on Dust 2 (−24 ELO, win rate 50%). Things go best on Mirage (+102 ELO, win rate 56%). Match no. 3 of the day goes best: 78% win rate, +66 ELO. Improved over the last three months: Rating +0.06, ELO +65. Got weaker: K/R −0.04, Headshots −3 pp, Win rate −12 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 29 matches, win rate 48%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.