closetape

Russia
FACEIT verified FACEIT verified 379 matches tracked
Last updated:

How does closetape play?

Rating 1.10 (from 209 matches) K/R 0.78 ADR 81.8 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 31%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.07+0.02 · Ø 1.05 better than 57%
Pistol kills per match 2.8 from the last 209
Knife kills 4 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 67%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 3%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +400
= Stayed the same
K/R at 0.77, ADR at 80.0, Headshots at 48%
▼ Got worse
Rating −0.27

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −180 ELO
40 matches · 35% win rate
On Mirage −80 ELO
102 matches · 54% win rate
On Mondays +13 ELO, win rate 44%

closetape loses the most ELO in match 1 of the day: −180 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 58%
0.83 better than 83%
84.8 better than 67%
1.13 better than 77%
60% of 526 duels better than 89%
42% of 66 situations better than 63%
Nuke29
45% better than 21%
0.77 better than 60%
80.0 better than 50%
1.05 better than 53%
53% of 122 duels better than 54%
50% of 18 situations better than 75%
Dust 225
60% better than 76%
0.83 better than 82%
88.8 better than 82%
1.16 better than 81%
56% of 132 duels better than 73%
20% of 10 situations better than 10%
Anubis16
44% better than 22%
0.70 better than 28%
72.5 better than 8%
0.96 better than 21%
48% of 67 duels better than 27%
55% of 11 situations better than 86%
Ancient15
60% better than 76%
0.76 right on the average
80.0 better than 38%
1.04 better than 46%
57% of 69 duels better than 76%
70% of 10 situations better than 98%
Inferno15
33% better than 2%
0.76 better than 45%
78.2 better than 21%
1.07 better than 43%
61% of 74 duels better than 82%
44% of 9 situations better than 59%
Cache7
43% -
0.89 -
92.2 -
1.25-
67% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How closetape plays

Across 379 matches closetape averages K/R 0.78 and ADR 81.8; the rating across the 209 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 102 of 209 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 173 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. closetape loses the most ELO in match 1 of the day (−180 ELO, win rate 35%). Things go best in match 4 of the day (+123 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +123 ELO. Improved over the last three months: Win rate +7 pp, ELO +400. Got weaker: Rating −0.27. Unchanged in recent months: K/R at 0.77, ADR at 80.0, Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.