clickons

South Korea
On FACEIT since 2025 494 matches tracked 96 matches in 30 days
Last updated:

How does clickons play?

Rating 1.00 K/R 0.69 ADR 74.2 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 494 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (442 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 33%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.03+0.01 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 9 in 494 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 24%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 70x 4K, 2 aces in 442 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 75%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +267
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.05, ADR −5.6, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 494 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
157 matches · 49% win rate
On Anubis −5 ELO
73 matches · 59% win rate
On Wednesdays −125 ELO, win rate 42%

clickons loses the most ELO on Dust 2: −161 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 50 · Inferno
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 494 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2157
49% better than 39%
0.67 better than 20%
74.0 better than 18%
0.98 better than 35%
57% of 574 duels better than 81%
36% of 118 situations better than 42%
Mirage143
50% right on the average
0.66 better than 15%
71.2 better than 9%
0.97 better than 31%
54% of 516 duels better than 67%
28% of 103 situations better than 22%
Anubis73
59% better than 73%
0.76 better than 66%
81.5 better than 57%
1.09 better than 75%
55% of 338 duels better than 72%
43% of 44 situations better than 65%
Inferno45
51% better than 43%
0.72 better than 45%
76.8 better than 32%
1.07 better than 65%
53% of 163 duels better than 58%
53% of 34 situations better than 81%
Cache32
50% -
0.63 -
72.5 -
0.90-
51% of 101 duels -
45% of 20 situations -
Ancient31
48% better than 39%
0.69 better than 29%
71.9 better than 13%
0.98 better than 40%
58% of 101 duels better than 86%
32% of 25 situations better than 35%
Nuke13
31% -
0.71 -
71.2 -
1.02-
47% of 34 duels -
41% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clickons plays

Across 494 matches clickons averages K/R 0.69, ADR 74.2 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 74.2, better than only 14% of level 9 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 73 matches. In 179 of 494 matches the rating was 1.10 or higher (36%), in 206 it was below 0.90. In 442 matches with detailed stats: 70 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. clickons loses the most ELO on Dust 2 (−161 ELO, win rate 49%). Things go best on Mirage (+306 ELO, win rate 50%). Improved over the last three months: Win rate +7 pp, ELO +267. Got weaker: K/R −0.05, ADR −5.6, Headshots −4 pp. Unchanged in recent months: Rating at 0.98. Last 30 days: 96 matches, win rate 55%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.