cleaRRRR4RR

MN
On FACEIT since 2023 246 matches tracked 72 matches in 30 days
Last updated:

How does cleaRRRR4RR play?

Rating 1.04 K/R 0.75 ADR 82.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 3.0
Knife kills 2 in 246 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 46x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +194
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.4, Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
42 matches · 45% win rate
On Wednesdays +2 ELO, win rate 41%

cleaRRRR4RR loses the most ELO in match 3 of the day: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Ancient
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 65%
0.72 better than 38%
80.9 right on the average
1.00 better than 37%
52% of 464 duels better than 54%
30% of 50 situations better than 25%
Dust 266
50% better than 45%
0.75 better than 56%
79.9 better than 45%
1.03 right on the average
51% of 290 duels right on the average
29% of 42 situations better than 24%
Ancient39
54% better than 58%
0.89 better than 94%
97.7 better than 97%
1.21 better than 91%
62% of 223 duels better than 94%
44% of 25 situations better than 66%
Anubis24
42% better than 18%
0.70 better than 28%
79.5 better than 41%
0.99 better than 32%
39% of 126 duels better than 2%
41% of 17 situations better than 55%
Inferno23
48% better than 29%
0.75 right on the average
80.8 better than 46%
1.05 better than 47%
49% of 123 duels better than 25%
25% of 8 situations better than 21%
Nuke9
33% -
0.66 -
78.0 -
0.90-
48% of 44 duels -
0% of 3 situations -
Cache7
43% -
0.68 -
72.6 -
0.95-
64% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cleaRRRR4RR plays

Across 246 matches cleaRRRR4RR averages K/R 0.75, ADR 82.9 and a rating of 1.04. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 78 matches. In 106 of 246 matches the rating was 1.10 or higher (43%), in 89 it was below 0.90. In 198 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. cleaRRRR4RR loses the most ELO in match 3 of the day (−45 ELO, win rate 45%). Things go best on Mirage (+229 ELO, win rate 56%). Improved over the last three months: ELO +194. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.4, Headshots at 53%. Last 30 days: 72 matches, win rate 53%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.