clayroxx

Lithuania
On FACEIT since 2026 117 matches tracked 94 matches in 30 days
Last updated:

How does clayroxx play?

Rating 0.98 K/R 0.72 ADR 74.5 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 36%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 96%
AWP share of kills 9%−1 pp · Ø 10% better than 48%
K/D 0.95−0.03 · Ø 0.98 better than 39%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 57%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 78%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 13x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 33%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether clayroxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.74
OctNov

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
41 matches · 39% win rate
On Anubis −44 ELO
24 matches · 63% win rate

clayroxx loses the most ELO on Mirage: −81 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
39% better than 15%
0.70 better than 42%
74.4 better than 26%
0.94 better than 33%
45% of 178 duels better than 23%
47% of 15 situations better than 75%
Anubis24
63% better than 88%
0.81 better than 90%
81.7 better than 65%
1.15 better than 92%
46% of 82 duels better than 30%
45% of 20 situations better than 68%
Dust 220
45% better than 31%
0.69 better than 36%
71.8 better than 14%
0.93 better than 26%
50% of 105 duels right on the average
40% of 10 situations better than 59%
Ancient14
43% -
0.69 -
70.9 -
0.92-
50% of 52 duels -
50% of 2 situations -
Nuke8
50% -
0.78 -
75.9 -
1.06-
55% of 33 duels -
67% of 3 situations -
Cache6
50% -
0.60 -
66.2 -
0.85-
43% of 37 duels -
100% of 1 situations -
Inferno4
75% -
0.71 -
68.3 -
0.93-
61% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clayroxx plays

Across 117 matches clayroxx averages K/R 0.72, ADR 74.5 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 96% of level 6 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 6 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 36 of 117 matches the rating was 1.10 or higher (31%), in 47 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 2 aces. clayroxx loses the most ELO on Mirage (−81 ELO, win rate 39%). Things go best on Dust 2 (+31 ELO, win rate 45%). Last 30 days: 94 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.