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clapping

Russia
On FACEIT since 2020 321 matches tracked 137 matches in 30 days
ELO ▲ 526
3,760
30-day peak: 3,790
Rank EU ▲ 1,789 places
#535
Russia #179 in Russia
30 days · prev. #2,324 · best #535
Last updated:
Next update possible in 1h 38m

How does clapping play?

Rating 1.12 (from 314 matches) K/R 0.82 ADR 87.6 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 315 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 98%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 31%+18 pp · Ø 13% better than 88%
K/D 1.07−0.02 · Ø 1.09 better than 26%
Pistol kills per match 3.4 from the last 315
Knife kills 2 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.5%).

2K rounds 14.4%+0.4 pp · Ø 14.0% better than 46%
3K rounds 6.3%+1.8 pp · Ø 4.5% better than 92%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 78x 4K, 5 aces in 321 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 2%
Enemies flashed per round 0.21−0.12 · Ø 0.33 better than 12%
Deaths per round 77%+7 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether clapping is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 321 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Best month: November 2026 with 0.87.

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −256 ELO
95 matches · 43% win rate
On Anubis −41 ELO
52 matches · 54% win rate
Between 18:00 and 24:00 −60 ELO, win rate 35%
On Mondays −127 ELO, win rate 46%

clapping loses the most ELO on Mirage: −256 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
43% better than 6%
0.76 better than 31%
82.1 better than 30%
0.99 better than 12%
53% of 641 duels better than 39%
27% of 41 situations better than 13%
Dust 283
65% better than 75%
0.91 better than 89%
97.0 better than 91%
1.26 better than 83%
60% of 653 duels better than 78%
53% of 30 situations better than 81%
Anubis52
54% better than 42%
0.81 better than 60%
88.1 better than 68%
1.12 better than 54%
51% of 369 duels better than 33%
33% of 27 situations better than 36%
Ancient51
55% better than 39%
0.84 better than 72%
86.9 better than 58%
1.13 better than 55%
56% of 364 duels better than 61%
44% of 25 situations better than 64%
Nuke20
40% better than 6%
0.81 better than 55%
84.9 better than 47%
1.06 better than 32%
55% of 154 duels better than 55%
0% of 8 situations better than 2%
Cache13
46% -
0.82 -
83.7 -
1.12-
46% of 92 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clapping plays

Across 321 matches clapping averages K/R 0.82 and ADR 87.6; the rating across the 314 rated matches is 1.12. Biggest strength: Rounds with first kill at 18%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 83 matches. In 154 of 315 matches the rating was 1.10 or higher (49%), in 104 it was below 0.90. In 321 matches with detailed stats: 78 4Ks and 5 aces. Best month by rating: November 2026 at 1.18. clapping loses the most ELO on Mirage (−256 ELO, win rate 43%). Things go best on Dust 2 (+472 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +98 ELO. Last 30 days: 137 matches, win rate 55%, net ELO +369.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.