ckec

Russia
On FACEIT since 2019 259 matches tracked 80 matches in 30 days
ELO ▼ 301
2,272
30-day peak: 2,573
Rank EU
#112,232
Russia #31,798 in Russia
Last updated:

How does ckec play?

Rating 1.00 (from 243 matches) K/R 0.73 ADR 80.9 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 243 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.9
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 29x 4K, 5 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.3, Headshots −2 pp, Win rate −8 pp, ELO −161

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −150 ELO
70 matches · 54% win rate
From match 5 of the day −90 ELO
70 matches · 41% win rate
Between 0:00 and 6:00 −30 ELO, win rate 33%
On Fridays −30 ELO, win rate 39%

ckec loses the most ELO on Ancient: −150 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.43 · Ancient
  3. Most kills in a match: 33 · Cache
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
49% better than 38%
0.75 right on the average
83.0 better than 59%
1.03 better than 44%
50% of 593 duels better than 42%
33% of 36 situations better than 36%
Ancient70
54% better than 57%
0.72 better than 38%
77.7 better than 31%
0.99 better than 34%
44% of 258 duels better than 15%
38% of 45 situations better than 47%
Nuke36
42% better than 13%
0.71 better than 33%
80.9 better than 52%
0.95 better than 21%
48% of 156 duels better than 29%
10% of 10 situations better than 3%
Inferno14
43% -
0.73 -
82.1 -
0.99-
52% of 62 duels -
57% of 7 situations -
Cache13
38% -
0.66 -
74.4 -
0.90-
47% of 53 duels -
33% of 6 situations -
Overpass3
100% -
0.64 -
74.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ckec plays

Across 259 matches ckec averages K/R 0.73 and ADR 80.9; the rating across the 243 rated matches is 1.00. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 70 matches. In 86 of 243 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 180 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. ckec loses the most ELO on Ancient (−150 ELO, win rate 54%). Things go best on Dust 2 (+60 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate. Got weaker: K/R −0.07, Rating −0.12, ADR −5.3, Headshots −2 pp, Win rate −8 pp, ELO −161. Last 30 days: 80 matches, win rate 43%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.