ciolasek

Netherlands
On FACEIT since 2015 199 matches tracked 34 matches in 30 days
ELO ▼ 343
2,173
30-day peak: 2,516
Rank EU
#153,498
Netherlands #852 in Netherlands
Last updated:

How does ciolasek play?

Rating 1.09 K/R 0.79 ADR 86.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.6
Knife kills 8 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 32x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3, Headshots +3 pp
= Stayed the same
K/R at 0.80, Rating at 1.09
▼ Got worse
Win rate −10 pp, ELO −328

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −129 ELO
34 matches · 41% win rate
On Anubis −15 ELO
36 matches · 50% win rate
Between 6:00 and 12:00 −117 ELO, win rate 30%
On Saturdays −152 ELO, win rate 36%

ciolasek loses the most ELO on Ancient: −129 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.74 · Anubis
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 75%
0.84 better than 87%
92.8 better than 92%
1.17 better than 86%
49% of 348 duels better than 37%
41% of 29 situations better than 60%
Anubis36
50% better than 45%
0.81 better than 80%
86.1 better than 76%
1.13 better than 79%
50% of 194 duels better than 42%
56% of 18 situations better than 86%
Ancient34
41% better than 18%
0.74 better than 45%
83.2 better than 59%
1.03 better than 47%
46% of 160 duels better than 20%
44% of 16 situations better than 67%
Inferno26
46% better than 27%
0.78 better than 64%
85.3 better than 65%
1.09 better than 60%
49% of 148 duels better than 33%
31% of 13 situations better than 34%
Nuke18
33% better than 2%
0.68 better than 17%
77.4 better than 29%
0.90 better than 9%
40% of 92 duels better than 4%
14% of 7 situations better than 5%
Cache17
41% -
0.82 -
89.0 -
1.16-
53% of 104 duels -
33% of 3 situations -
Dust 212
25% -
0.71 -
82.5 -
0.91-
51% of 67 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ciolasek plays

Across 199 matches ciolasek averages K/R 0.79, ADR 86.6 and a rating of 1.09. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 58% win rate in 55 matches. In 91 of 199 matches the rating was 1.10 or higher (46%), in 63 it was below 0.90. In 135 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: November 2026 at 1.21. ciolasek loses the most ELO on Ancient (−129 ELO, win rate 41%). Things go best on Mirage (+136 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +127 ELO. Improved over the last three months: ADR +4.3, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −328. Unchanged in recent months: K/R at 0.80, Rating at 1.09. Last 30 days: 34 matches, win rate 29%, net ELO −359.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.