cigsmoker
Name history of cigsmoker
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 18% of rounds and so well above the average (10%).
Clutch
Average0.6 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average59% headshots and so well above the average (48%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (4.0%).
Utility and deaths
WeaknessDied in 84% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.80). Just above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.95 (at the start 1.03). Clearly below the average (1.02).
Damage per round (ADR)
Last 3 months: 86.2 (at the start 91.4). Clearly above the average (79.9).
Share of headshot kills
Last 3 months: 60% (at the start 58%). Well above the average (48%).
Matches won (win rate)
Last 3 months: 51% (at the start 46%). Right on the average (51%).
Last 3 months: 1,643 (at the start 1,617).
Rounds with first kill
Last 3 months: 17% (at the start 18%). Well above the average (10%).
1v1 clutches won
Last 3 months: 28% (at the start 40%). Well below the average (39%).
Patterns
From the last 235 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cigsmoker loses the most ELO in match 1 of the day: −7 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.47 · Nuke
- Most kills in a match: 39 · Nuke
Maps in detail
from the last 235 matchesCompared with players on the same level who have at least 15 matches on the map.
How cigsmoker plays
Across 235 matches cigsmoker averages K/R 0.77, ADR 88.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 84%, better than only 1% of level 9 players. Averages 17.3 kills per match with 59% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 82 of 235 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 235 matches with detailed stats: 60 4Ks and 8 aces. cigsmoker loses the most ELO in match 1 of the day (−7 ELO, win rate 37%). Things go best on Cache (+100 ELO, win rate 63%). Match no. 3 of the day goes best: 55% win rate, +78 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −5.2, First kills −1 pp, Clutch 1v1 −12 pp. Unchanged in recent months: ELO at 1,643. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.