cigsmoker

Ireland
235 matches tracked
Last updated:

How does cigsmoker play?

Rating 0.98 K/R 0.77 ADR 88.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.9
Knife kills 3 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 60x 4K, 8 aces in 235 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 84% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 84%+12 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
ELO at 1,643
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.2, First kills −1 pp, Clutch 1v1 −12 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Last 3 months: 0.75 (at the start 0.80). Just above the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −7 ELO
27 matches · 37% win rate
On Mirage −6 ELO
78 matches · 44% win rate
Between 12:00 and 18:00 +77 ELO, win rate 44%

cigsmoker loses the most ELO in match 1 of the day: −7 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
44% better than 26%
0.76 better than 66%
88.0 better than 85%
0.97 better than 36%
47% of 567 duels better than 30%
14% of 7 situations better than 4%
Anubis50
56% better than 67%
0.82 better than 89%
94.0 better than 97%
1.05 better than 64%
53% of 474 duels better than 65%
47% of 15 situations better than 72%
Nuke39
41% better than 15%
0.77 better than 61%
88.8 better than 81%
1.00 better than 36%
47% of 326 duels better than 23%
46% of 13 situations better than 67%
Cache24
63% -
0.79 -
90.9 -
1.00-
49% of 211 duels -
0% of 3 situations -
Ancient19
58% better than 71%
0.73 right on the average
83.4 better than 67%
0.92 better than 20%
48% of 144 duels better than 36%
17% of 6 situations better than 6%
Inferno12
50% -
0.75 -
85.3 -
0.96-
43% of 121 duels -
33% of 3 situations -
Dust 211
18% -
0.62 -
71.8 -
0.80-
35% of 81 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cigsmoker plays

Across 235 matches cigsmoker averages K/R 0.77, ADR 88.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 84%, better than only 1% of level 9 players. Averages 17.3 kills per match with 59% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 82 of 235 matches the rating was 1.10 or higher (35%), in 104 it was below 0.90. In 235 matches with detailed stats: 60 4Ks and 8 aces. cigsmoker loses the most ELO in match 1 of the day (−7 ELO, win rate 37%). Things go best on Cache (+100 ELO, win rate 63%). Match no. 3 of the day goes best: 55% win rate, +78 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −5.2, First kills −1 pp, Clutch 1v1 −12 pp. Unchanged in recent months: ELO at 1,643. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.