cielo_blu
How does cielo_blu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Strength60% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.11 (at the start 1.13). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 85.3. Last 3 months: 83.6 (at the start 84.6). Slightly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 59% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: November 2026 with 71%. Last 3 months: 61% (at the start 43%). Well above the average (50%).
Best month: November 2026 with 2,143. Last 3 months: 2,143 (at the start 1,488).
Rounds with first kill
Best month: October 2026 with 18%. Last 3 months: 12% (at the start 10%). Clearly above the average (10%).
1v1 clutches won
Best month: October 2026 with 40%. Last 3 months: 33% (at the start 27%). Clearly below the average (40%).
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cielo_blu loses the most ELO on Dust 2: −59 ELO, 51% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Most kills in a match: 41 · Mirage
- Longest win streak: 5 wins in a row · Cache
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.55 · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How cielo_blu plays
Across 144 matches cielo_blu averages K/R 0.80, ADR 84.0 and a rating of 1.12. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Mirage with a 67% win rate in 43 matches. In 65 of 144 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. cielo_blu loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Mirage (+61 ELO, win rate 67%). Improved over the last three months: Win rate +18 pp, ELO +655, First kills +2 pp, Clutch 1v1 +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 83.6. Last 30 days: 46 matches, win rate 67%, net ELO +96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.