cicadia_2d3z

Portugal
On FACEIT since 2015 71 matches tracked 40 matches in 30 days
Last updated:

How does cicadia_2d3z play?

Rating 1.12 K/R 0.78 ADR 86.2 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.7
Zeus kills1 in 71 matches
Knife kills 2 in 71 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 10x 4K, 0 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 95%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether cicadia_2d3z is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.86.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 50% win rate

cicadia_2d3z loses the most ELO on Mirage: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Reached level 10 · Inferno
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 45%
0.76 better than 61%
83.1 better than 63%
1.06 better than 62%
57% of 97 duels better than 81%
56% of 18 situations better than 91%
Inferno14
79% -
0.79 -
82.9 -
1.20-
72% of 54 duels -
33% of 9 situations -
Ancient10
40% -
0.92 -
103.5 -
1.26-
71% of 35 duels -
18% of 11 situations -
Dust 210
70% -
0.86 -
95.1 -
1.26-
60% of 40 duels -
38% of 8 situations -
Anubis7
29% -
0.54 -
70.5 -
0.79-
50% of 22 duels -
67% of 3 situations -
Cache4
100% -
0.80 -
89.0 -
1.17-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cicadia_2d3z plays

Across 71 matches cicadia_2d3z averages K/R 0.78, ADR 86.2 and a rating of 1.12. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 34 of 71 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: April 2026 at 1.26. cicadia_2d3z loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best in match 2 of the day (±0 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate. Last 30 days: 40 matches, win rate 55%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.