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chuzo

Chile
On FACEIT since 2019 247 matches tracked 33 matches in 30 days
ELO ▲ 6
2,552
30-day peak: 2,570
Rank SA ▼ 17 places
#1,049
Chile #53 in Chile
30 days · prev. #1,032 · best #975
Last updated:

How does chuzo play?

Rating 1.19 (from 197 matches) K/R 0.84 ADR 91.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 197 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.5 from the last 197
Knife kills 7 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 28x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.87, Rating at 1.22, ADR at 92.9, ELO at 2,552
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −135 ELO
55 matches · 45% win rate
On Ancient −76 ELO
21 matches · 57% win rate
On Sundays −51 ELO, win rate 35%

chuzo loses the most ELO in match 2 of the day: −135 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Overpass

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
58% better than 70%
0.85 better than 88%
90.9 better than 87%
1.22 better than 90%
54% of 276 duels better than 63%
43% of 47 situations better than 66%
Mirage59
49% better than 34%
0.82 better than 80%
88.8 better than 82%
1.16 better than 83%
59% of 224 duels better than 87%
39% of 44 situations better than 54%
Nuke22
41% better than 9%
0.80 better than 66%
87.6 better than 76%
1.11 better than 65%
62% of 111 duels better than 89%
42% of 12 situations better than 59%
Ancient21
57% better than 64%
0.85 better than 85%
95.1 better than 93%
1.22 better than 90%
48% of 92 duels better than 26%
43% of 7 situations better than 62%
Inferno13
54% -
0.90 -
94.9 -
1.32-
58% of 74 duels -
50% of 8 situations -
Anubis7
43% -
0.72 -
78.5 -
1.01-
50% of 26 duels -
-
Cache4
75% -
0.83 -
84.6 -
1.17-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chuzo plays

Across 247 matches chuzo averages K/R 0.84 and ADR 91.1; the rating across the 197 rated matches is 1.19. Biggest strength: K/D at 1.26, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 58% win rate in 69 matches. In 119 of 197 matches the rating was 1.10 or higher (60%), in 42 it was below 0.90. In 110 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.30. chuzo loses the most ELO in match 2 of the day (−135 ELO, win rate 45%). Things go best in match 4 of the day (+48 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +48 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.22, ADR at 92.9, ELO at 2,552. Last 30 days: 33 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.