chuyrademq

Mongolia
On FACEIT since 2022 299 matches tracked 43 matches in 30 days
ELO ▲ 187
3,509
30-day peak: 3,541
Rank SEA ▲ 10 places
#15
Mongolia #5 in Mongolia
30 days · prev. #25 · best #12
Last updated:

How does chuyrademq play?

Rating 1.30 (from 225 matches) K/R 0.90 ADR 94.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 225 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

3,500+ ELO

Compared with 1,277 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 88%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 57%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 17%
AWP share of kills 19%+6 pp · Ø 13% better than 76%
K/D 1.28+0.16 · Ø 1.12 better than 82%
Pistol kills per match 3.8 from the last 226
Knife kills 5 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.6%).

2K rounds 17.0%+2.6 pp · Ø 14.4% better than 92%
3K rounds 7.1%+2.5 pp · Ø 4.6% better than 97%
MVPs per match 3.0+0.4 · Ø 2.6 better than 83%
4Ks and aces 54x 4K, 12 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.25−0.09 · Ø 0.34 better than 20%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.9, Headshots +19 pp, Win rate +6 pp, ELO +337
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.92 (at the start 0.85). Well above the average (0.79).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +68 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 +47 ELO, win rate 53%
On Mondays +9 ELO, win rate 40%

chuyrademq loses the most ELO in match 4 of the day: +68 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.69 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
65% better than 79%
0.94 better than 94%
98.9 better than 94%
1.33 better than 93%
60% of 489 duels better than 80%
51% of 53 situations better than 84%
Dust 257
61% better than 63%
0.94 better than 93%
97.0 better than 89%
1.33 better than 91%
62% of 265 duels better than 82%
48% of 27 situations better than 71%
Ancient37
57% better than 43%
0.90 better than 87%
93.5 better than 84%
1.25 better than 83%
54% of 164 duels better than 45%
68% of 19 situations better than 96%
Nuke14
64% -
0.91 -
92.4 -
1.28-
59% of 68 duels -
25% of 8 situations -
Cache13
46% -
0.95 -
97.4 -
1.34-
63% of 57 duels -
50% of 8 situations -
Inferno12
58% -
0.78 -
83.2 -
1.10-
51% of 53 duels -
45% of 11 situations -
Anubis9
22% -
0.85 -
90.7 -
1.18-
56% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chuyrademq plays

Across 299 matches chuyrademq averages K/R 0.90 and ADR 94.3; the rating across the 225 rated matches is 1.30. Biggest strength: 3K rounds at 7.1%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 84 matches. In 152 of 225 matches the rating was 1.10 or higher (68%), in 35 it was below 0.90. In 161 matches with detailed stats: 54 4Ks and 12 aces. Best month by rating: August 2026 at 1.38. chuyrademq loses the most ELO in match 4 of the day (+68 ELO, win rate 47%). Things go best on Dust 2 (+130 ELO, win rate 61%). From match no. 5 of the day on, things go best: 66% win rate, +119 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.9, Headshots +19 pp, Win rate +6 pp, ELO +337. Last 30 days: 43 matches, win rate 67%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.