chunkyduck17

Australia
On FACEIT since 2014 215 matches tracked 26 matches in 30 days
ELO ▼ 86
2,577
30-day peak: 2,719
Rank OCE ▼ 22 places
#214
Australia #119 in Australia
30 days · prev. #192 · best #159
Last updated:

How does chunkyduck17 play?

Rating 1.04 (from 186 matches) K/R 0.75 ADR 82.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.01 · Ø 1.05 better than 53%
Pistol kills per match 2.9 from the last 197
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 15x 4K, 4 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 83.9
▼ Got worse
ELO −177

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
52 matches · 50% win rate
In match 1 of the day +184 ELO
66 matches · 45% win rate
Between 12:00 and 18:00 +78 ELO, win rate 45%
On Sundays −52 ELO, win rate 42%

chunkyduck17 loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 32 · Cache
  3. Highest rating in a match: 2.80 · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
52% better than 46%
0.75 right on the average
81.2 better than 49%
1.05 right on the average
51% of 209 duels better than 46%
31% of 35 situations better than 29%
Mirage52
50% better than 41%
0.79 better than 69%
85.3 better than 69%
1.12 better than 74%
55% of 165 duels better than 69%
33% of 24 situations better than 36%
Ancient25
36% better than 6%
0.72 better than 33%
82.3 better than 50%
0.95 better than 19%
54% of 126 duels better than 61%
38% of 13 situations right on the average
Anubis21
67% better than 89%
0.70 better than 28%
82.0 better than 54%
0.97 better than 24%
52% of 105 duels right on the average
77% of 13 situations better than 99%
Cache15
40% -
0.70 -
78.5 -
0.99-
32% of 62 duels -
67% of 6 situations -
Nuke14
50% -
0.73 -
81.7 -
1.02-
50% of 58 duels -
57% of 7 situations -
Inferno9
56% -
0.74 -
90.1 -
1.04-
40% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chunkyduck17 plays

Across 215 matches chunkyduck17 averages K/R 0.75 and ADR 82.7; the rating across the 186 rated matches is 1.04. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 77 of 186 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 121 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. chunkyduck17 loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best on Anubis (+210 ELO, win rate 67%). Match no. 2 of the day goes best: 55% win rate, +201 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp. Got weaker: ELO −177. Unchanged in recent months: K/R at 0.76, ADR at 83.9. Last 30 days: 26 matches, win rate 42%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.