chujecpl

Poland
On FACEIT since 2018 163 matches tracked 36 matches in 30 days
ELO ▼ 178
2,008
30-day peak: 2,186
Rank EU
#249,558
Poland #14,436 in Poland
Last updated:

How does chujecpl play?

Rating 0.98 K/R 0.72 ADR 76.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +168
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.6

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
53 matches · 51% win rate
On Ancient −29 ELO
30 matches · 57% win rate
In match 3 of the day −8 ELO
30 matches · 40% win rate

chujecpl loses the most ELO on Mirage: −48 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.60 · Nuke
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 52%
0.71 better than 35%
74.7 better than 20%
0.96 better than 26%
55% of 244 duels better than 72%
48% of 33 situations better than 76%
Ancient30
57% better than 70%
0.72 better than 38%
76.6 better than 25%
1.00 better than 41%
42% of 144 duels better than 9%
39% of 28 situations better than 56%
Anubis24
63% better than 85%
0.70 better than 29%
73.4 better than 14%
0.97 better than 27%
51% of 102 duels right on the average
29% of 7 situations better than 27%
Cache19
42% -
0.76 -
81.9 -
1.03-
52% of 77 duels -
14% of 7 situations -
Dust 216
50% right on the average
0.62 better than 6%
68.0 better than 3%
0.82 better than 2%
37% of 68 duels better than 2%
50% of 8 situations better than 81%
Inferno11
55% -
0.77 -
79.8 -
1.04-
60% of 53 duels -
33% of 6 situations -
Nuke9
56% -
0.91 -
87.2 -
1.24-
61% of 41 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chujecpl plays

Across 163 matches chujecpl averages K/R 0.72, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 57 of 163 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 125 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. chujecpl loses the most ELO on Mirage (−48 ELO, win rate 51%). Improved over the last three months: Headshots +6 pp, ELO +168. Got weaker: K/R −0.07, Rating −0.10, ADR −5.6. Unchanged in recent months: Win rate at 53%. Last 30 days: 36 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.