chron

Australia
On FACEIT since 2017 542 matches tracked 110 matches in 30 days
ELO ▼ 116
2,404
30-day peak: 2,520
Rank OCE ▼ 119 places
#369
Australia #199 in Australia
30 days · prev. #250 · best #233
Last updated:

How does chron play?

Rating 0.92 (from 471 matches) K/R 0.67 ADR 74.4 from 542 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 471 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 0.89−0.15 · Ø 1.04 better than 5%
Pistol kills per match 3.4 from the last 471
Knife kills 17 in 471 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 11%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 53x 4K, 4 aces in 395 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +28 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 74.8
▼ Got worse
Win rate −4 pp, ELO −147

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 471 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
66 matches · 39% win rate
On Cache −51 ELO
27 matches · 52% win rate
On Sundays −16 ELO, win rate 46%

chron loses the most ELO on Mirage: −123 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.75 · Dust 2

Maps in detail

from the last 471 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2161
52% right on the average
0.72 better than 36%
81.4 better than 51%
0.97 better than 23%
53% of 921 duels better than 58%
40% of 86 situations better than 56%
Ancient105
56% better than 62%
0.67 better than 14%
72.8 better than 9%
0.91 better than 10%
51% of 582 duels better than 46%
27% of 59 situations better than 22%
Anubis74
53% right on the average
0.64 better than 8%
71.1 better than 6%
0.88 better than 5%
47% of 397 duels better than 24%
32% of 38 situations better than 30%
Mirage66
39% better than 9%
0.65 better than 11%
70.5 better than 7%
0.87 better than 5%
50% of 365 duels better than 42%
41% of 29 situations better than 59%
Cache27
52% -
0.64 -
68.9 -
0.92-
46% of 128 duels -
44% of 16 situations -
Nuke24
46% better than 20%
0.65 better than 14%
71.1 better than 13%
0.86 better than 5%
51% of 120 duels better than 45%
23% of 13 situations better than 13%
Inferno9
56% -
0.61 -
65.1 -
0.83-
64% of 44 duels -
0% of 2 situations -
Vertigo5
20% -
0.56 -
58.2 -
0.72-
44% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chron plays

Across 542 matches chron averages K/R 0.67 and ADR 74.4; the rating across the 471 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.89, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 105 matches. In 120 of 471 matches the rating was 1.10 or higher (25%), in 243 it was below 0.90. In 395 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. chron loses the most ELO on Mirage (−123 ELO, win rate 39%). Things go best on Ancient (+162 ELO, win rate 56%). Improved over the last three months: Headshots +28 pp. Got weaker: Win rate −4 pp, ELO −147. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 74.8. Last 30 days: 110 matches, win rate 46%, net ELO −244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.