chrizzz

Germany
On FACEIT since 2013 148 matches tracked 39 matches in 30 days
ELO ▼ 102
2,083
30-day peak: 2,185
Rank EU
#200,962
Germany #5,435 in Germany
Last updated:

How does chrizzz play?

Rating 1.01 K/R 0.70 ADR 75.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 4 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 74.8, ELO at 2,083
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
60 matches · 43% win rate
In match 1 of the day −75 ELO
45 matches · 38% win rate
On Sundays −79 ELO, win rate 33%

chrizzz loses the most ELO on Dust 2: −126 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.39 · Dust 2
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
43% better than 21%
0.70 better than 30%
73.8 better than 17%
1.01 better than 41%
57% of 214 duels better than 81%
44% of 34 situations better than 69%
Inferno34
68% better than 89%
0.70 better than 28%
76.0 better than 21%
1.02 better than 39%
57% of 138 duels better than 72%
38% of 21 situations right on the average
Nuke23
65% better than 78%
0.73 better than 38%
79.4 better than 39%
1.07 better than 56%
59% of 102 duels better than 81%
50% of 10 situations better than 72%
Cache16
50% -
0.69 -
74.5 -
1.00-
53% of 62 duels -
43% of 7 situations -
Ancient15
27% better than 2%
0.66 better than 13%
71.6 better than 9%
0.91 better than 13%
40% of 43 duels better than 5%
42% of 12 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How chrizzz plays

Across 148 matches chrizzz averages K/R 0.70, ADR 75.1 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 68% win rate in 34 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 136 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. chrizzz loses the most ELO on Dust 2 (−126 ELO, win rate 43%). Things go best in match 3 of the day (−71 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −71 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 74.8, ELO at 2,083. Last 30 days: 39 matches, win rate 51%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.