chrisR

Denmark
On FACEIT since 2025 113 matches tracked 46 matches in 30 days
ELO ▲ 54
2,301
30-day peak: 2,323
Rank EU
#105,314
Denmark #2,615 in Denmark
Last updated:

How does chrisR play?

Rating 1.25 K/R 0.87 ADR 91.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 113 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 30x 4K, 2 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether chrisR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.84
JulAugSepOctNov

Best month: August 2026 with 1.10.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
21 matches · 43% win rate
On Wednesdays −60 ELO, win rate 44%

chrisR loses the most ELO in match 3 of the day: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage
  4. Highest rating in a match: 3.01 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% right on the average
0.89 better than 95%
92.4 better than 92%
1.29 better than 96%
59% of 81 duels better than 85%
34% of 29 situations better than 40%
Inferno19
53% better than 45%
0.88 better than 91%
91.5 better than 84%
1.28 better than 93%
57% of 69 duels better than 70%
40% of 15 situations better than 57%
Nuke19
47% better than 22%
0.90 better than 92%
96.1 better than 94%
1.28 better than 94%
62% of 79 duels better than 89%
33% of 15 situations better than 34%
Ancient17
59% better than 70%
0.94 better than 98%
96.7 better than 97%
1.35 better than 99%
60% of 58 duels better than 88%
60% of 10 situations better than 91%
Anubis14
43% -
0.85 -
93.9 -
1.24-
61% of 64 duels -
20% of 10 situations -
Cache10
30% -
0.82 -
88.1 -
1.14-
55% of 40 duels -
40% of 5 situations -
Mirage10
50% -
0.69 -
76.8 -
1.01-
70% of 27 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chrisR plays

Across 113 matches chrisR averages K/R 0.87, ADR 91.9 and a rating of 1.25. Biggest strength: K/D at 1.32, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 73 of 113 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 104 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.56. chrisR loses the most ELO in match 3 of the day (−82 ELO, win rate 43%). Things go best in match 1 of the day (+24 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +24 ELO. Last 30 days: 46 matches, win rate 48%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.