chris

YT
FACEIT verified On FACEIT since 2020 60 matches tracked 45 matches in 30 days
ELO ▲ 37
2,011
30-day peak: 2,043
Rank NA ▼ 1,993 places
#7,495
YT #2 in YT
30 days · prev. #5,502 · best #5,491
Last updated:

How does chris play?

Rating 1.07 K/R 0.79 ADR 81.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 61%+21 pp · Ø 40% better than 99%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 68%
Pistol kills per match 3.7
Knife kills 2 in 60 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chris is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 58%
0.73 better than 44%
78.2 better than 38%
1.01 better than 43%
57% of 83 duels better than 82%
43% of 7 situations better than 66%
Ancient12
58% -
0.80 -
80.2 -
1.08-
57% of 47 duels -
50% of 2 situations -
Dust 210
40% -
0.80 -
80.7 -
1.04-
57% of 42 duels -
67% of 3 situations -
Anubis8
88% -
0.82 -
80.7 -
1.17-
64% of 36 duels -
50% of 2 situations -
Inferno5
60% -
0.80 -
88.9 -
1.08-
46% of 24 duels -
40% of 5 situations -
Nuke4
50% -
0.76 -
82.0 -
1.03-
59% of 17 duels -
33% of 3 situations -
Cache3
33% -
0.93 -
88.5 -
1.20-
60% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chris plays

Across 60 matches chris averages K/R 0.79, ADR 81.3 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 23 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Last 30 days: 45 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.