chorsh

Tajikistan
On FACEIT since 2025 300 matches tracked 61 matches in 30 days
Last updated:

How does chorsh play?

Rating 1.02 K/R 0.72 ADR 75.4 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.7
Knife kills 5 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 58x 4K, 6 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 19%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +663
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.20, ADR −13.9

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.68 (at the start 0.82). Slightly below the average (0.73).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −84 ELO
24 matches · 33% win rate
On Ancient −79 ELO
57 matches · 40% win rate
On Sundays −22 ELO, win rate 35%

chorsh loses the most ELO on Inferno: −84 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.94 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
46% better than 35%
0.67 better than 21%
71.3 better than 10%
0.95 better than 27%
55% of 314 duels better than 76%
32% of 63 situations better than 33%
Mirage70
54% better than 66%
0.78 better than 73%
79.9 right on the average
1.12 better than 80%
60% of 308 duels better than 92%
27% of 45 situations better than 22%
Ancient57
40% better than 15%
0.73 right on the average
76.4 better than 28%
1.01 right on the average
50% of 200 duels better than 42%
38% of 63 situations better than 47%
Anubis46
57% better than 74%
0.71 better than 38%
76.2 better than 27%
0.99 better than 44%
47% of 197 duels better than 30%
38% of 29 situations right on the average
Inferno24
33% better than 5%
0.66 better than 25%
67.9 better than 6%
0.95 better than 32%
45% of 85 duels better than 21%
17% of 12 situations better than 12%
Nuke18
67% better than 80%
0.78 better than 64%
83.7 better than 63%
1.08 better than 64%
57% of 83 duels better than 75%
21% of 14 situations better than 11%
Cache4
75% -
0.66 -
70.0 -
0.97-
55% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chorsh plays

Across 300 matches chorsh averages K/R 0.72, ADR 75.4 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 111 of 300 matches the rating was 1.10 or higher (37%), in 129 it was below 0.90. In 279 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. chorsh loses the most ELO on Inferno (−84 ELO, win rate 33%). Things go best on Mirage (+45 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +663. Got weaker: K/R −0.14, Rating −0.20, ADR −13.9. Last 30 days: 61 matches, win rate 41%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.