choppa79

Puerto Rico
On FACEIT since 2025 125 matches tracked 103 matches in 30 days
ELO ▲ 466
2,315
30-day peak: 2,315
Rank EU
#99,833
Puerto Rico #139 in Puerto Rico
Last updated:

How does choppa79 play?

Rating 1.04 K/R 0.73 ADR 78.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +7.6, Win rate +10 pp, ELO +106
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Oct to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +27 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.71 better than 32%
76.9 better than 25%
1.02 better than 42%
49% of 218 duels better than 35%
43% of 21 situations better than 65%
Mirage34
68% better than 94%
0.79 better than 71%
82.8 better than 58%
1.13 better than 78%
47% of 143 duels better than 23%
50% of 20 situations better than 79%
Anubis18
39% better than 12%
0.72 better than 41%
78.0 better than 33%
1.03 better than 48%
50% of 74 duels better than 41%
47% of 15 situations better than 73%
Ancient14
36% -
0.74 -
77.5 -
1.05-
48% of 42 duels -
33% of 12 situations -
Nuke6
33% -
0.64 -
74.7 -
0.82-
36% of 28 duels -
40% of 5 situations -
Inferno3
67% -
0.68 -
78.5 -
0.89-
65% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How choppa79 plays

Across 125 matches choppa79 averages K/R 0.73, ADR 78.4 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 34 matches. In 48 of 125 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 110 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: November 2026 at 1.08. Things go best from match 5 of the day (+82 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +82 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +7.6, Win rate +10 pp, ELO +106. Got weaker: Headshots −8 pp. Last 30 days: 103 matches, win rate 55%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.