choonk-
How does choonk- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: July 2026 with 72.4. Last 3 months: 68.8 (at the start 71.8).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 54% (at the start 57%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 33% (at the start 56%).
Best month: August 2026 with 2,090. Last 3 months: 1,801 (at the start 2,045).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 110 matches, each row based on 20+ matches.Where does the ELO go?
choonk- loses the most ELO on Mirage: −20 ELO, 53% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.39 · Anubis
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 30 · Inferno
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How choonk- plays
Across 110 matches choonk- averages K/R 0.67 and ADR 70.5; the rating across the 15 rated matches is 0.92. Biggest strength: Rounds with a death at 65%. That is better than 98% of players on level 9. Most room to improve: Damage per round (ADR) at 70.5. That is better than only 5% of players on level 9. On average 14.6 kills per match, 56% of them headshots. The strongest map is Mirage with a 53% win rate in 34 matches. In 3 of 15 matches the rating was 1.10 or higher (20%), in 7 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. choonk- loses the most ELO on Mirage (−20 ELO, win rate 53%). Things go best on Dust 2 (+57 ELO, win rate 48%). Got weaker: Headshots −3 pp, Win rate −23 pp, ELO −244. Unchanged in recent months: K/R at 0.66, ADR at 68.8. Last 30 days: 1 matches, win rate 100%, ELO balance +32.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.