chobs

DJ
201 matches tracked 74 matches in 30 days
Last updated:

How does chobs play?

Rating 0.96 (from 162 matches) K/R 0.68 ADR 75.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25% on level 9
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

chobs wins 44 of 100 opening duels. 7 percentage points below the level 9 average (51%).

Rounds with first kill 7%−3 pp better than 8%
Opening duels won 44%−7 pp better than 6%

Clutch

Strength
Last one alive

chobs wins 45 of 100 1v1s. 7 percentage points above the level 9 average (38%).

Clutch 1v1 won 45%+7 pp better than 84%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by chobs are headshots. 12 percentage points below the level 9 average (48%).

Headshot rate 36%−12 pp better than 3%
AWP share of kills 4%−6 pp better than 24%
K/D 0.97−0.04 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 201 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 9 average (2.2).

2K rounds 12.3%−0.8 pp better than 25%
3K rounds 3.4%−0.6 pp better than 24%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 20x 4K, 0 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.68 enemies flashed per round (68 per 100 rounds). 0.40 above the level 9 average (0.28).

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 6.5+2.2 better than 92%
Enemies flashed per round 0.68+0.40 better than 99%
Deaths per round 70%−2 pp better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.2, Win rate at 54%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). 0.05 below the level 9 average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
42 matches · 64% win rate
On Dust 2 −36 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −56 ELO, win rate 48%
On Fridays −3 ELO, win rate 46%

chobs loses the most ELO on Anubis: −64 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 60%
0.66 better than 17%
73.3 better than 17%
0.95 better than 26%
51% of 166 duels on par
45% of 42 situations better than 72%
Anubis42
64% better than 85%
0.70 better than 31%
76.8 better than 27%
0.99 better than 37%
46% of 119 duels better than 21%
34% of 29 situations better than 43%
Ancient36
47% better than 32%
0.68 better than 24%
77.2 better than 32%
0.96 better than 30%
44% of 96 duels better than 14%
57% of 14 situations better than 92%
Dust 227
52% better than 53%
0.67 better than 21%
74.3 better than 20%
0.87 better than 6%
39% of 83 duels better than 4%
55% of 11 situations better than 87%
Inferno22
59% better than 66%
0.66 better than 18%
72.9 better than 15%
0.99 better than 34%
42% of 62 duels better than 10%
20% of 10 situations better than 16%
Cache12
50% -
0.73 -
78.4 -
1.08-
34% of 56 duels -
54% of 13 situations -
Nuke4
50% -
0.58 -
68.3 -
0.86-
17% of 6 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chobs plays

Across 201 matches chobs averages K/R 0.68 and ADR 75.1; the rating across the 162 rated matches is 0.96. Biggest strength: Utility damage per round at 6.5, better than 92% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.2 kills per match with 36% headshots. The strongest map is Anubis with a 64% win rate in 42 matches. In 45 of 162 matches the rating was 1.10 or higher (28%), in 69 it was below 0.90. In 162 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. chobs loses the most ELO on Anubis (−64 ELO, win rate 64%). Things go best on Mirage (+141 ELO, win rate 53%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.2, Win rate at 54%. Last 30 days: 74 matches, win rate 51%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.