chnya666

Japan
On FACEIT since 2018 87 matches tracked 28 matches in 30 days
Last updated:

How does chnya666 play?

Rating 1.12 (from 38 matches) K/R 0.77 ADR 83.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 38 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.5%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 97%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 10x 4K, 2 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +5.2, Win rate +19 pp, ELO +58
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 53%
0.81 better than 78%
88.3 better than 82%
1.14 better than 80%
61% of 109 duels better than 92%
56% of 16 situations better than 91%
Dust 222
41% better than 15%
0.75 better than 53%
78.6 better than 35%
1.08-
48% of 52 duels better than 28%
25% of 8 situations better than 17%
Ancient19
42% better than 20%
0.80 better than 74%
87.0 better than 74%
1.14-
52% of 42 duels right on the average
80% of 5 situations better than 99%
Anubis7
43% -
0.70 -
82.8 -
0.87-
33% of 6 duels -
0% of 1 situations -
Nuke6
83% -
0.76 -
77.4 -
1.65-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How chnya666 plays

Across 87 matches chnya666 averages K/R 0.77 and ADR 83.8; the rating across the 38 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 17 of 38 matches the rating was 1.10 or higher (45%), in 11 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. Things go best on Mirage (+25 ELO, win rate 53%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.07, ADR +5.2, Win rate +19 pp, ELO +58. Got weaker: Headshots −4 pp. Last 30 days: 28 matches, win rate 64%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.