chngdfrthbtr

Russia
On FACEIT since 2024 558 matches tracked 173 matches in 30 days
ELO ▲ 67
3,689
30-day peak: 3,933
Rank EU ▲ 54 places
#711
Russia #218 in Russia
30 days · prev. #765 · best #230
Last updated:

How does chngdfrthbtr play?

Rating 1.12 K/R 0.81 ADR 87.7 from 558 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 558 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (494 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%+1 pp · Ø 53% better than 46%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 8%−5 pp · Ø 13% better than 52%
K/D 1.12+0.02 · Ø 1.10 better than 41%
Pistol kills per match 3.0
Knife kills 7 in 558 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (14.2%).

2K rounds 15.2%+1.0 pp · Ø 14.2% better than 66%
3K rounds 4.9%+0.5 pp · Ø 4.4% better than 58%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 112x 4K, 9 aces in 494 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.34).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.19−0.15 · Ø 0.34 better than 8%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.2, Headshots +2 pp, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.77).

Patterns

From the last 558 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −231 ELO
108 matches · 48% win rate
On Mirage −75 ELO
220 matches · 55% win rate
Between 0:00 and 6:00 −91 ELO, win rate 38%
On Fridays +28 ELO, win rate 46%

chngdfrthbtr loses the most ELO on Dust 2: −231 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 500 · Anubis
  3. Highest rating in a match: 2.66 · Nuke
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 558 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage220
55% better than 39%
0.82 better than 59%
89.6 better than 67%
1.13 better than 52%
55% of 1,166 duels right on the average
39% of 101 situations right on the average
Dust 2108
48% better than 20%
0.76 better than 35%
83.6 better than 41%
1.05 better than 25%
52% of 563 duels better than 36%
47% of 38 situations better than 69%
Ancient80
58% right on the average
0.83 better than 68%
88.1 better than 64%
1.14 better than 57%
56% of 352 duels better than 61%
40% of 40 situations right on the average
Nuke73
55% better than 31%
0.83 better than 64%
87.3 better than 56%
1.15 better than 54%
56% of 318 duels better than 59%
33% of 30 situations better than 35%
Anubis59
54% better than 41%
0.85 better than 76%
92.1 better than 84%
1.18 better than 70%
56% of 301 duels better than 61%
48% of 33 situations better than 70%
Inferno15
33% better than 4%
0.59 better than 4%
68.7 better than 6%
0.81 better than 2%
42% of 57 duels better than 6%
17% of 6 situations better than 11%
Cache3
67% -
0.90 -
98.1 -
1.22-
64% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chngdfrthbtr plays

Across 558 matches chngdfrthbtr averages K/R 0.81, ADR 87.7 and a rating of 1.12. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 80 matches. In 290 of 558 matches the rating was 1.10 or higher (52%), in 153 it was below 0.90. In 494 matches with detailed stats: 112 4Ks and 9 aces. Best month by rating: October 2026 at 1.21. chngdfrthbtr loses the most ELO on Dust 2 (−231 ELO, win rate 48%). Things go best on Nuke (+144 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +327 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.2, Headshots +2 pp, ELO +165. Got weaker: Win rate −6 pp. Last 30 days: 173 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.