chlepfer

Switzerland
On FACEIT since 2022 187 matches tracked 39 matches in 30 days
Last updated:

How does chlepfer play?

Rating 0.96 (from 154 matches) K/R 0.70 ADR 78.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 2.6
Zeus kills1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 30%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 63%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 15x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 71%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 38%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +8 pp, ELO +83
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 77.1, Headshots at 43%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
32 matches · 38% win rate
On Mirage −10 ELO
39 matches · 44% win rate
Between 6:00 and 12:00 +128 ELO, win rate 41%
On Fridays −99 ELO, win rate 33%

chlepfer loses the most ELO on Ancient: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 26%
0.68 better than 32%
74.3 better than 26%
0.95 better than 35%
54% of 113 duels better than 76%
36% of 22 situations better than 46%
Dust 235
54% better than 68%
0.64 better than 17%
74.8 better than 29%
0.89 better than 17%
49% of 138 duels better than 46%
20% of 10 situations better than 10%
Ancient32
38% better than 14%
0.78 better than 81%
89.1 better than 92%
1.07 better than 82%
55% of 139 duels better than 81%
52% of 21 situations better than 85%
Anubis26
58% better than 71%
0.72 right on the average
81.5 better than 60%
1.03 better than 65%
48% of 83 duels better than 36%
38% of 16 situations right on the average
Inferno25
60% better than 76%
0.69 better than 48%
78.2 better than 51%
0.92 better than 32%
46% of 82 duels better than 28%
71% of 7 situations better than 98%
Nuke12
42% -
0.66 -
74.9 -
0.80-
40% of 45 duels -
33% of 3 situations -
Cache10
40% -
0.75 -
75.7 -
0.98-
46% of 28 duels -
75% of 4 situations -
Overpass7
43% -
0.68 -
78.0 -
0.80-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chlepfer plays

Across 187 matches chlepfer averages K/R 0.70 and ADR 78.9; the rating across the 154 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 51 of 154 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. chlepfer loses the most ELO on Ancient (−27 ELO, win rate 38%). Things go best on Anubis (+63 ELO, win rate 58%). From match no. 5 of the day on, things go best: 55% win rate, +48 ELO. Improved over the last three months: Win rate +8 pp, ELO +83. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 77.1, Headshots at 43%. Last 30 days: 39 matches, win rate 44%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.