chitack

Belarus
141 matches tracked 13 matches in 30 days
Last updated:

How does chitack play?

Rating 1.11 (from 91 matches) K/R 0.71 ADR 79.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.03+0.02 · Ø 1.01 better than 56%
Pistol kills per match 2.6
Knife kills 5 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 39%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 90%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 18x 4K, 5 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.21, Rating +0.10, ADR +19.1, Win rate +6 pp
= Stayed the same
Headshots at 47%
▼ Got worse
ELO −371

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.83 (at the start 0.62). Clearly above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
56 matches · 43% win rate
On Sundays −26 ELO, win rate 33%

chitack loses the most ELO on Dust 2: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Nuke
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
43% better than 23%
0.71 better than 39%
78.2 better than 38%
1.20 better than 92%
53% of 135 duels better than 64%
50% of 16 situations better than 81%
Nuke27
41% better than 13%
0.75 right on the average
80.6 better than 43%
1.28 better than 95%
45% of 66 duels better than 16%
64% of 14 situations better than 93%
Mirage18
44% better than 28%
0.68 better than 25%
76.1 better than 30%
0.92 better than 18%
49% of 74 duels better than 40%
27% of 15 situations better than 20%
Ancient15
73% better than 97%
0.69 better than 27%
82.3 better than 60%
1.02-
47% of 64 duels better than 26%
15% of 13 situations better than 6%
Anubis14
43% -
0.71 -
79.9 -
1.07-
49% of 63 duels -
50% of 8 situations -
Cache5
40% -
0.76 -
87.8 -
1.08-
37% of 19 duels -
50% of 2 situations -
Overpass3
67% -
0.73 -
83.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How chitack plays

Across 141 matches chitack averages K/R 0.71 and ADR 79.4; the rating across the 91 rated matches is 1.11. Biggest strength: 3K rounds at 5.2%, better than 90% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 42 of 91 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 85 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: October 2026 at 1.31. chitack loses the most ELO on Dust 2 (−49 ELO, win rate 43%). Things go best on Nuke (+23 ELO, win rate 41%). Improved over the last three months: K/R +0.21, Rating +0.10, ADR +19.1, Win rate +6 pp. Got weaker: ELO −371. Unchanged in recent months: Headshots at 47%. Last 30 days: 13 matches, win rate 46%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.