childabuser
Name history of childabuser
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does childabuser play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).
Compared with 1,591 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (54%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.30 K/D and so well above the average (1.10).
Impact
Strength3.1 MVPs per match and so well above the average (2.5).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.94. Last 3 months: 0.88 (at the start 0.90). Clearly above the average (0.78).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.24 (at the start 1.32). Well above the average (1.09).
Damage per round (ADR)
Best month: July 2026 with 96.5. Last 3 months: 89.9 (at the start 93.1). Clearly above the average (83.7).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 51% (at the start 53%). Clearly below the average (54%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 56% (at the start 60%). Clearly above the average (52%).
Best month: November 2026 with 3,832. Last 3 months: 3,680 (at the start 3,478).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 474 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
childabuser loses the most ELO on Mirage: −122 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 47 · Nuke
- Highest rating in a match: 3.56 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 474 matchesCompared with players on the same level who have at least 15 matches on the map.
How childabuser plays
Across 474 matches childabuser averages K/R 0.89 and ADR 90.9; the rating across the 418 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 307 of 474 matches the rating was 1.10 or higher (65%), in 87 it was below 0.90. In 418 matches with detailed stats: 136 4Ks and 23 aces. Best month by rating: August 2026 at 1.32. childabuser loses the most ELO on Mirage (−122 ELO, win rate 57%). Things go best in match 4 of the day (+213 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, +179 ELO. Improved over the last three months: ELO +202. Got weaker: Rating −0.08, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.88, ADR at 89.9. Last 30 days: 117 matches, win rate 60%, net ELO +184.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.