chiko

BG
173 matches tracked
ELO ▲ 77
2,944
30-day peak: 2,919
Rank EU ▲ 413 places
#9,523 #62 in BG
30 days · before #9,936 · best #9,431
Last updated:

How does chiko play?

Rating 0.91 (from 21 matches) K/R 0.67 ADR 75.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.17 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 33% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 3%−8 pp better than 18%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.8 pp better than 9%
Rounds with 3K 2.5%−1.6 pp better than 2%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 15x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +93
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.11, ADR −11.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +64 ELO
25 matches · 36% wins
Between 0:00 and 6:00 +4 ELO, win rate 45%
On Sundays +96 ELO, win rate 39%

chiko loses the most ELO from match 5 of the day: +64 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.27 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
49% better than 37%
0.72 better than 36%
79.6 better than 40%
1.00-
54% of 147 duels better than 66%
50% of 24 situations better than 82%
Inferno36
47% better than 25%
0.74 level
83.0 better than 58%
0.86-
48% of 172 duels better than 27%
33% of 21 situations better than 36%
Anubis30
73% better than 98%
0.68 better than 20%
73.8 better than 14%
1.02-
45% of 101 duels better than 17%
56% of 16 situations better than 86%
Dust 228
54% better than 58%
0.63 better than 8%
70.6 better than 7%
0.81-
52% of 102 duels better than 54%
47% of 19 situations better than 75%
Nuke19
47% better than 20%
0.60 better than 2%
69.8 better than 7%
0.85-
50% of 62 duels better than 32%
45% of 11 situations better than 63%
Cache11
27% -
0.64 -
73.4 -
-
53% of 40 duels -
29% of 7 situations -
Mirage9
67% -
0.52 -
56.6 -
-
38% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chiko plays

Across 173 matches chiko averages K/R 0.67 and ADR 75.0; the rating across the 21 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Rounds with 3K at 2.5%. That is better than only 2% of players on level 10. On average 14.7 kills per match, 55% of them headshots. The strongest map is Anubis with a 73% win rate in 30 matches. In 3 of 21 matches the rating was 1.10 or higher (14%), in 11 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 0.90. chiko loses the most ELO from match 5 of the day (+64 ELO, win rate 36%). Things go best on Dust 2 (+85 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp, ELO +93. Got weaker: K/R −0.11, ADR −11.2. Unchanged in recent months: Headshots at 55%. Last 30 days: 7 matches, win rate 71%, ELO balance +112.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.