chicom

Colombia
On FACEIT since 2014 253 matches tracked 17 matches in 30 days
Last updated:

How does chicom play?

Rating 1.02 K/R 0.72 ADR 78.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.3
Knife kills 1 in 253 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 19x 4K, 1 ace in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.9, Headshots at 57%
▼ Got worse
Win rate −3 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
57 matches · 42% win rate
On Ancient −9 ELO
30 matches · 47% win rate
On Saturdays −20 ELO, win rate 40%

chicom loses the most ELO on Mirage: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
47% better than 32%
0.71 better than 33%
78.8 better than 37%
1.02 better than 43%
48% of 205 duels better than 30%
33% of 55 situations better than 40%
Mirage57
42% better than 16%
0.69 better than 25%
74.0 better than 17%
1.01 better than 41%
42% of 169 duels better than 7%
36% of 56 situations better than 43%
Anubis34
53% right on the average
0.73 better than 41%
78.3 better than 32%
1.03 better than 46%
51% of 111 duels better than 43%
39% of 23 situations better than 56%
Ancient30
47% better than 32%
0.72 better than 36%
77.8 better than 29%
1.01 better than 41%
44% of 104 duels better than 12%
23% of 26 situations better than 16%
Nuke29
62% better than 72%
0.77 better than 54%
82.2 better than 47%
1.05 better than 48%
56% of 99 duels better than 68%
70% of 23 situations better than 97%
Cache25
52% -
0.72 -
82.4 -
1.04-
59% of 124 duels -
41% of 17 situations -
Inferno10
50% -
0.68 -
76.0 -
0.99-
50% of 36 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chicom plays

Across 253 matches chicom averages K/R 0.72, ADR 78.2 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 95 of 253 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 172 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. chicom loses the most ELO on Mirage (−35 ELO, win rate 42%). Things go best on Anubis (+190 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +129 ELO. Got weaker: Win rate −3 pp, ELO −107. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.9, Headshots at 57%. Last 30 days: 17 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.