QUINTANTAPT2

Mongolia
On FACEIT since 2023 455 matches tracked 121 matches in 30 days
ELO ▲ 401
3,178
30-day peak: 3,178
Rank SEA ▲ 112 places
#87
Mongolia #30 in Mongolia
30 days · prev. #199 · best #87
Last updated:
Next update possible in 22m 32s

How does QUINTANTAPT2 play?

Rating 1.16 (from 454 matches) K/R 0.83 ADR 88.5 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 454 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.3
Knife kills 14 in 455 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 106x 4K, 15 aces in 409 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 60%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +223
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.0, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.79 (at the start 0.88). Slightly above the average (0.75).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −11 ELO
22 matches · 50% win rate
In match 4 of the day +85 ELO
65 matches · 46% win rate
Between 12:00 and 18:00 +182 ELO, win rate 48%
On Fridays +58 ELO, win rate 46%

QUINTANTAPT2 loses the most ELO on Nuke: −11 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
57% better than 61%
0.82 better than 76%
88.2 better than 78%
1.15 better than 76%
53% of 738 duels right on the average
30% of 105 situations better than 23%
Dust 2117
52% better than 38%
0.82 better than 76%
85.3 better than 66%
1.14 better than 69%
54% of 470 duels better than 58%
37% of 70 situations better than 44%
Ancient74
49% better than 28%
0.83 better than 80%
92.9 better than 90%
1.18 better than 83%
55% of 405 duels better than 65%
44% of 43 situations better than 65%
Anubis38
61% better than 70%
0.86 better than 89%
90.8 better than 88%
1.23 better than 90%
58% of 174 duels better than 80%
42% of 31 situations better than 59%
Inferno25
44% better than 7%
0.90 better than 84%
94.0 better than 80%
1.24 better than 74%
56% of 119 duels right on the average
50% of 18 situations better than 74%
Nuke22
50% better than 26%
0.85 better than 81%
90.4 better than 82%
1.18 better than 77%
57% of 100 duels better than 67%
33% of 15 situations better than 35%
Cache21
57% better than 42%
0.72 better than 21%
80.7 better than 31%
1.01 better than 20%
45% of 100 duels better than 9%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How QUINTANTAPT2 plays

Across 455 matches QUINTANTAPT2 averages K/R 0.83 and ADR 88.5; the rating across the 454 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 88.5, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 237 of 454 matches the rating was 1.10 or higher (52%), in 119 it was below 0.90. In 409 matches with detailed stats: 106 4Ks and 15 aces. Best month by rating: August 2026 at 1.25. QUINTANTAPT2 loses the most ELO on Nuke (−11 ELO, win rate 50%). Things go best on Mirage (+500 ELO, win rate 57%). Match no. 2 of the day goes best: 65% win rate, +463 ELO. Improved over the last three months: Headshots +4 pp, ELO +223. Got weaker: K/R −0.09, Rating −0.14, ADR −7.0, Win rate −6 pp. Last 30 days: 121 matches, win rate 54%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.