QUINTANTAPT2

Mongolia
On FACEIT since 2023 431 matches tracked 127 matches in 30 days
ELO ▲ 72
2,970
30-day peak: 3,051
Rank SEA ▲ 17 places
#182
Mongolia #56 in Mongolia
30 days · prev. #199 · best #145
Last updated:
Next update possible in 14m 32s

How does QUINTANTAPT2 play?

Rating 1.16 (from 430 matches) K/R 0.83 ADR 88.5 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 430 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (385 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.2
Knife kills 14 in 431 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 101x 4K, 15 aces in 385 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +817
= Stayed the same
ADR at 88.1, Headshots at 58%
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −11 ELO
22 matches · 50% win rate
In match 4 of the day +85 ELO
60 matches · 45% win rate
Between 12:00 and 18:00 +157 ELO, win rate 48%
On Fridays +58 ELO, win rate 46%

QUINTANTAPT2 loses the most ELO on Nuke: −11 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% better than 66%
0.82 better than 78%
88.0 better than 78%
1.15 better than 79%
52% of 708 duels right on the average
29% of 101 situations better than 21%
Dust 2109
50% better than 36%
0.81 better than 75%
84.5 better than 64%
1.13 better than 71%
54% of 437 duels better than 61%
35% of 62 situations better than 39%
Ancient69
46% better than 24%
0.85 better than 87%
94.0 better than 92%
1.20 better than 88%
54% of 384 duels better than 61%
49% of 39 situations better than 73%
Anubis36
58% better than 64%
0.85 better than 88%
89.7 better than 86%
1.21 better than 89%
56% of 163 duels better than 70%
45% of 29 situations better than 67%
Inferno25
44% better than 11%
0.90 better than 88%
94.0 better than 82%
1.24 better than 80%
56% of 119 duels better than 56%
50% of 18 situations better than 75%
Nuke22
50% better than 30%
0.85 better than 82%
90.4 better than 82%
1.18 better than 78%
57% of 100 duels better than 72%
33% of 15 situations better than 35%
Cache20
60% better than 60%
0.73 better than 27%
81.4 better than 36%
1.02 better than 23%
47% of 94 duels better than 14%
40% of 10 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How QUINTANTAPT2 plays

Across 431 matches QUINTANTAPT2 averages K/R 0.83 and ADR 88.5; the rating across the 430 rated matches is 1.16. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 224 of 430 matches the rating was 1.10 or higher (52%), in 111 it was below 0.90. In 385 matches with detailed stats: 101 4Ks and 15 aces. Best month by rating: August 2026 at 1.25. QUINTANTAPT2 loses the most ELO on Nuke (−11 ELO, win rate 50%). Things go best on Mirage (+457 ELO, win rate 57%). Match no. 2 of the day goes best: 65% win rate, +412 ELO. Improved over the last three months: ELO +817. Got weaker: K/R −0.05, Rating −0.05, Win rate −5 pp. Unchanged in recent months: ADR at 88.1, Headshots at 58%. Last 30 days: 127 matches, win rate 51%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.