cher-cash

Russia
82 matches tracked 24 matches in 30 days
ELO ▲ 42
3,047
30-day peak: 3,054
Rank EU ▲ 371 places
#6,405 #1,747 in RU
30 days · prev. #6,776 · best #6,248
Last updated:

How does cher-cash play?

Rating 1.15 K/R 0.81 ADR 89.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

cher-cash wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Averages 1.8 kills per match as the last one alive. 0.2 above the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.18 kills per death. 0.14 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 12%+1 pp better than 62%
K/D 1.18+0.14 better than 88%
Pistol kills per match 3.3
Knife kills 3 in 82 matches

Impact

Average
Damage and big rounds

Averages 2.7 round MVPs per match. 0.3 above the level 10 average (2.4).

2K rounds 14.2%+0.8 pp better than 67%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 22x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

cher-cash dies in 68 of 100 rounds. 3 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.37+0.07 better than 71%
Deaths per round 68%−3 pp better than 85%

Progress

One value per month, dashed line is the level 10 average
Whether cher-cash is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
67% better than 91%
0.78 better than 68%
89.0 better than 85%
1.15 better than 82%
53% of 135 duels better than 60%
23% of 13 situations better than 14%
Mirage23
65% better than 90%
0.86 better than 90%
91.6 better than 89%
1.24 better than 93%
52% of 103 duels on par
39% of 18 situations better than 52%
Anubis12
58% -
0.83 -
92.1 -
1.17-
51% of 55 duels -
57% of 7 situations -
Ancient8
50% -
0.81 -
88.6 -
1.07-
53% of 34 duels -
-
Cache7
43% -
0.64 -
75.3 -
0.90-
45% of 31 duels -
33% of 6 situations -
Inferno3
33% -
0.77 -
95.5 -
0.98-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cher-cash plays

Across 82 matches cher-cash averages K/R 0.81, ADR 89.5 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 89.5, better than 89% of level 10 players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 44 of 82 matches the rating was 1.10 or higher (54%), in 16 it was below 0.90. In 72 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. Things go best on Mirage (+96 ELO, win rate 65%). Last 30 days: 24 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.