chef_u_up
How does chef_u_up play?
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.47 K/D and so well above the average (1.03).
Impact
Strength3.2 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 1.03. Last 3 months: 1.01 (at the start 0.87). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.49. Last 3 months: 1.46 (at the start 1.24). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 106.4. Last 3 months: 104.7 (at the start 90.5). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 45% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Last 3 months: 2,028 (at the start 2,039).
Rounds with first kill
Best month: October 2026 with 12%. Last 3 months: 11% (at the start 10%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 60%. Last 3 months: 50% (at the start 39%). Well above the average (39%).
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Dust 2
- Most kills in a match: 33 · Mirage
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How chef_u_up plays
Across 69 matches chef_u_up averages K/R 0.97, ADR 100.2 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 45% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 50 of 69 matches the rating was 1.10 or higher (72%), in 13 it was below 0.90. In 69 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.49. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +14.2, Win rate +7 pp, First kills +1 pp, Clutch 1v1 +11 pp. Unchanged in recent months: Headshots at 45%, ELO at 2,028. Last 30 days: 42 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.