cheetosy-

Poland
On FACEIT since 2022 200 matches tracked 81 matches in 30 days
ELO ▲ 59
2,088
30-day peak: 2,174
Rank EU
#195,302
Poland #11,059 in Poland
Last updated:

How does cheetosy- play?

Rating 1.09 K/R 0.79 ADR 87.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 200 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.7
Knife kills 4 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 36x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 86.6, ELO at 2,088
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
49 matches · 41% win rate
In match 1 of the day −72 ELO
60 matches · 38% win rate
On Mondays ±0 ELO, win rate 44%

cheetosy- loses the most ELO in match 2 of the day: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.61 · Cache
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Mirage
  5. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 37%
0.81 better than 79%
87.3 better than 79%
1.11 better than 76%
51% of 308 duels right on the average
43% of 37 situations better than 65%
Cache34
53% -
0.82 -
91.2 -
1.14-
50% of 210 duels -
64% of 22 situations -
Dust 231
52% better than 54%
0.74 right on the average
85.4 better than 73%
1.02 better than 45%
45% of 150 duels better than 18%
27% of 15 situations better than 20%
Anubis22
41% better than 18%
0.81 better than 83%
86.8 better than 79%
1.10 better than 73%
62% of 142 duels better than 95%
29% of 14 situations better than 26%
Ancient19
47% better than 32%
0.76 better than 60%
85.4 better than 70%
1.03 right on the average
45% of 124 duels better than 16%
47% of 17 situations better than 73%
Nuke18
83% better than 98%
0.85 better than 83%
91.6 better than 84%
1.18 better than 82%
50% of 129 duels better than 38%
64% of 14 situations better than 94%
Inferno9
33% -
0.72 -
76.1 -
0.99-
35% of 40 duels -
33% of 3 situations -
Vertigo6
50% -
0.69 -
82.3 -
0.95-
50% of 38 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheetosy- plays

Across 200 matches cheetosy- averages K/R 0.79, ADR 87.2 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 90 of 200 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: November 2026 at 1.24. cheetosy- loses the most ELO in match 2 of the day (−75 ELO, win rate 41%). Things go best in match 3 of the day (+48 ELO, win rate 63%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 86.6, ELO at 2,088. Last 30 days: 81 matches, win rate 48%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.