cheaterrrr2

Japan
On FACEIT since 2026 262 matches tracked 85 matches in 30 days
ELO ▲ 93
2,596
30-day peak: 2,670
Rank SEA ▲ 508 places
#819
Japan #33 in Japan
30 days · prev. #1,327 · best #598
Last updated:

How does cheaterrrr2 play?

Rating 1.06 (from 230 matches) K/R 0.74 ADR 79.5 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 262 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 82%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 3.1
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 36x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 79.8, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
58 matches · 34% win rate
In match 3 of the day +3 ELO
49 matches · 45% win rate
Between 18:00 and 24:00 +51 ELO, win rate 47%
On Saturdays −103 ELO, win rate 40%

cheaterrrr2 loses the most ELO on Dust 2: −53 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% right on the average
0.74 better than 46%
80.8 better than 47%
1.07 better than 59%
50% of 336 duels better than 41%
42% of 67 situations better than 63%
Dust 258
34% better than 4%
0.70 better than 29%
76.5 better than 27%
1.00 better than 34%
49% of 194 duels better than 34%
63% of 40 situations better than 95%
Anubis39
64% better than 82%
0.70 better than 28%
76.6 better than 25%
1.00 better than 36%
55% of 144 duels better than 68%
47% of 17 situations better than 72%
Ancient37
57% better than 66%
0.79 better than 70%
84.3 better than 63%
1.13 better than 76%
46% of 120 duels better than 20%
46% of 24 situations better than 72%
Inferno17
65% better than 81%
0.77 right on the average
78.6 better than 25%
1.15 better than 65%
51% of 63 duels better than 30%
18% of 11 situations better than 10%
Cache14
64% -
0.75 -
82.9 -
1.11-
53% of 49 duels -
0% of 10 situations -
Nuke8
38% -
0.75 -
77.2 -
1.05-
39% of 33 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cheaterrrr2 plays

Across 262 matches cheaterrrr2 averages K/R 0.74 and ADR 79.5; the rating across the 230 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 113 of 262 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 198 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. cheaterrrr2 loses the most ELO on Dust 2 (−53 ELO, win rate 34%). Things go best on Mirage (+77 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: ELO +276. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.8, Win rate at 53%. Last 30 days: 85 matches, win rate 54%, net ELO +310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.