cheatermeter

Iraq
On FACEIT since 2023 122 matches tracked 33 matches in 30 days
ELO ▲ 7
2,458
30-day peak: 2,462
Rank NA ▼ 84 places
#1,891
Iraq #2 in Iraq
30 days · prev. #1,807 · best #1,807
Last updated:

How does cheatermeter play?

Rating 1.05 (from 61 matches) K/R 0.79 ADR 84.6 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 31%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.10+0.06 · Ø 1.04 better than 70%
Pistol kills per match 3.5
Knife kills 3 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 17x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.0, Win rate at 46%
▼ Got worse
Rating −0.31, Headshots −3 pp, ELO −178

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
40 matches · 48% win rate
On Dust 2 −3 ELO
42 matches · 45% win rate
On Saturdays −32 ELO, win rate 39%

cheatermeter loses the most ELO on Mirage: −191 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.23 · Anubis
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 25%
0.86 better than 91%
91.2 better than 88%
1.16 better than 83%
58% of 129 duels better than 83%
40% of 20 situations better than 55%
Mirage40
48% better than 37%
0.80 better than 75%
86.9 better than 76%
1.11 better than 74%
53% of 131 duels better than 60%
37% of 19 situations better than 44%
Inferno15
33% better than 5%
0.77 right on the average
80.0 better than 30%
1.15-
55% of 29 duels better than 57%
25% of 4 situations better than 19%
Ancient10
50% -
0.60 -
65.9 -
0.97-
48% of 25 duels -
50% of 4 situations -
Anubis10
70% -
0.79 -
82.9 -
1.04-
58% of 48 duels -
25% of 4 situations -
Cache5
20% -
0.58 -
67.0 -
0.88-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cheatermeter plays

Across 122 matches cheatermeter averages K/R 0.79 and ADR 84.6; the rating across the 61 rated matches is 1.05. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 37 of 72 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. cheatermeter loses the most ELO on Mirage (−191 ELO, win rate 48%). Things go best in match 3 of the day (+2 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +2 ELO. Got weaker: Rating −0.31, Headshots −3 pp, ELO −178. Unchanged in recent months: K/R at 0.79, ADR at 85.0, Win rate at 46%. Last 30 days: 33 matches, win rate 52%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.